Difference between revisions of "SetName - Form"
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imported>Tania (Added F4SE member page SetName.) |
imported>Qazaaq m (style) |
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SetName( | Function SetName(string name) Native | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
* name: The new name of this form. | |||
== Return Value == | == Return Value == | ||
None | None | ||
== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; Get the name of an object and change another object's name to that one. | ; Get the name of an object and change another object's name to that one. | ||
string ObjName = FirstObj.GetName() | |||
SecondObj.SetName(ObjName) | SecondObj.SetName(ObjName) | ||
</source> | </source> |
Revision as of 20:07, 12 October 2017
F4SE member of: Form Script
Sets the name of the form to the passed in string. Requires F4SE 0.03.1.
Syntax
Function SetName(string name) Native
Parameters
- name: The new name of this form.
Return Value
None
Examples
; Get the name of an object and change another object's name to that one.
string ObjName = FirstObj.GetName()
SecondObj.SetName(ObjName)
Notes
- For actors and object references, must be used on the base object.
- If calling on an actor, use a unique one.
- May affect all instances of the form.