Difference between revisions of "ShowOnPipboy - Terminal"
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imported>Plplecuyer |
imported>Goggle m (Terminal doesn't have to place in the game for this to run.) |
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Line 23: | Line 23: | ||
Terminal.ShowOnPipboy() | Terminal.ShowOnPipboy() | ||
</source> | </source> | ||
== Notes == | |||
* The Terminal does not have to placed somewhere in the game in order to be called on this function and it will be displayed as expected. | |||
== See Also == | == See Also == | ||
*[[Terminal Script]] | *[[Terminal Script]] | ||
*[[OnMenuOpenCloseEvent - ScriptObject|OnMenuOpenCloseEvent]] | *[[OnMenuOpenCloseEvent - ScriptObject|OnMenuOpenCloseEvent]] |
Latest revision as of 05:00, 28 August 2016
Member of: Terminal Script
Displays the terminal object on the Pipboy as if the Pipboy was a terminal reference, similar to playing a holotape on the Pipboy that has terminal data.
Note that this function will not open or close the Pipboy for you.
Syntax[edit | edit source]
Function ShowOnPipboy() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Example[edit | edit source]
; Display this terminal in the Pipboy.
Terminal.ShowOnPipboy()
Notes[edit | edit source]
- The Terminal does not have to placed somewhere in the game in order to be called on this function and it will be displayed as expected.