Difference between revisions of "ShowOnPipboy - Terminal"

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imported>Plplecuyer
 
imported>Goggle
m (Terminal doesn't have to place in the game for this to run.)
 
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Terminal.ShowOnPipboy()
Terminal.ShowOnPipboy()
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== Notes ==
* The Terminal does not have to placed somewhere in the game in order to be called on this function and it will be displayed as expected.


== See Also ==
== See Also ==
*[[Terminal Script]]
*[[Terminal Script]]
*[[OnMenuOpenCloseEvent - ScriptObject|OnMenuOpenCloseEvent]]
*[[OnMenuOpenCloseEvent - ScriptObject|OnMenuOpenCloseEvent]]

Latest revision as of 05:00, 28 August 2016

Member of: Terminal Script

Displays the terminal object on the Pipboy as if the Pipboy was a terminal reference, similar to playing a holotape on the Pipboy that has terminal data.

Note that this function will not open or close the Pipboy for you.

Syntax[edit | edit source]

Function ShowOnPipboy() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Example[edit | edit source]

; Display this terminal in the Pipboy.
Terminal.ShowOnPipboy()

Notes[edit | edit source]

  • The Terminal does not have to placed somewhere in the game in order to be called on this function and it will be displayed as expected.

See Also[edit | edit source]