Difference between revisions of "Sound File"
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imported>Qazaaq (Created page with "'''File Extension:''' <code>.wav</code>, <code>.lip</code> A Sound File is used for sound effects and voiced dialogue. == Tooling == *The Creation Kit includes tooling f...") |
imported>Qazaaq (added information) |
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'''File Extension:''' <code>.wav</code>, <code>.lip</code> | '''File Extension:''' <code>.wav</code>, <code>.xwm</code>, <code>.lip</code>, <code>.fuz</code> | ||
A [[Sound File]] is used for sound effects | A [[Sound File]] is used for sound effects, voiced dialogue, and radios. | ||
== Files == | |||
=== Waveform Audio File Format === | |||
A <code>.wav</code> file is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. A <code>.wav</code> file should be encoded as <code>PCM 44100kHz 16 bit mono</code> for use in Fallout 4. | |||
See also on [https://en.wikipedia.org/wiki/WAV wikipedia]. | |||
=== Windows Media Audio (xWMA) === | |||
A <code>.xwm</code> file is Microsoft's xWMA, which is an extension of normal WMA v2 audio. See also on [https://en.wikipedia.org/wiki/Windows_Media_Audio wikipedia]. | |||
=== Lip Sync === | |||
A <code>.lip</code> file contains data used for synchronizing an [[Actor]]s facial movements along with spoken audio. | |||
=== FUZ === | |||
A <code>.fuz</code> file is compressed [https://en.wikipedia.org/wiki/Windows_Media_Audio XWM] audio paired with a <code>.lip</code> file. These are used to give voices to characters in the game. | |||
== Tooling == | == Tooling == | ||
Line 8: | Line 22: | ||
== See Also == | == See Also == | ||
*[[:Category: | *[[Sound]] | ||
*[[:Category:Game Files|Game Files Category]] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Game Files]] | [[Category:Game Files]] |
Latest revision as of 22:21, 16 April 2018
File Extension: .wav
, .xwm
, .lip
, .fuz
A Sound File is used for sound effects, voiced dialogue, and radios.
Files[edit | edit source]
Waveform Audio File Format[edit | edit source]
A .wav
file is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. A .wav
file should be encoded as PCM 44100kHz 16 bit mono
for use in Fallout 4.
See also on wikipedia.
Windows Media Audio (xWMA)[edit | edit source]
A .xwm
file is Microsoft's xWMA, which is an extension of normal WMA v2 audio. See also on wikipedia.
Lip Sync[edit | edit source]
A .lip
file contains data used for synchronizing an Actors facial movements along with spoken audio.
FUZ[edit | edit source]
A .fuz
file is compressed XWM audio paired with a .lip
file. These are used to give voices to characters in the game.
Tooling[edit | edit source]
- The Creation Kit includes tooling for working with sound files.
- There are community software projects that provided tooling for working with sound files.