Difference between revisions of "StartDialogueCameraOrCenterOnTarget - Game"
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imported>Jlundin m (→See Also) |
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== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
*[[StopDialogueCamera - Game]] |
Latest revision as of 03:10, 3 October 2017
Member of: Game Script
Start dialogue cameras or swing first person camera to the target - or current dialogue target if no target is passed.
Syntax[edit | edit source]
Function StartDialogueCameraOrCenterOnTarget(ObjectReference akCameraTarget = None) native global
Parameters[edit | edit source]
- akCameraTarget: The target for the camera (if none, will use current dialogue target)
- Default: none
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Play camera if in third or swing first camera to speaker target
Game.StartDialogueCameraOrCenterOnTarget( )