Difference between revisions of "Tree"

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imported>Qazaaq
(added object class)
 
imported>Qazaaq
m (typo)
 
Line 15: Line 15:
*{{Template:Editor:Property:Model|property=Tree Model}}
*{{Template:Editor:Property:Model|property=Tree Model}}
*{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*''''Ingredient Production:'''
*'''Ingredient Production:'''
**''''Ingredient:''' The [[Ingredient]] to harvest.
**'''Ingredient:''' The [[Ingredient]] to harvest.
**{{Template:Editor:Property:Sound|property=Harvest Sound}}
**{{Template:Editor:Property:Sound|property=Harvest Sound}}
**''''Spring:'''
**'''Spring:'''
**''''Summer:'''
**'''Summer:'''
**''''Fall:'''
**'''Fall:'''
**''''Winter:'''
**'''Winter:'''
*{{Template:Editor:Property:Preview Transform}}
*{{Template:Editor:Property:Preview Transform}}
{{ClearFloats}}
{{ClearFloats}}

Latest revision as of 02:45, 29 March 2018

Type: TREE
Papyrus: None

This object is depreciated, obsolete, or does not appear to be used by the game. The Tree object is found within the Object Window under the WorldObjects Category.

Editor Dialog[edit | edit source]

Tree Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Trunk Flexibility:
  • Branch Flexibility:
  • Leaf Amplitude:
  • Leaf Frequency:
  • Tree Model: The 3D Model File that will be used when this object is placed in the game world.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Ingredient Production:
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.

See Also[edit | edit source]