Difference between revisions of "Utility Script"
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imported>Plplecuyer |
imported>Fatlenin |
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*Function [[CallGlobalFunctionNoWait - Utility|CallGlobalFunctionNoWait]](string asScriptName, string asFuncName, Var[] aParams) | *Function [[CallGlobalFunctionNoWait - Utility|CallGlobalFunctionNoWait]](string asScriptName, string asFuncName, Var[] aParams) | ||
**Call a global function asynchronously without depending on the script containing the function. | **Call a global function asynchronously without depending on the script containing the function. | ||
*string Function [[CaptureFrameRate - Utility|CaptureFrameRate]](int numFrames) | |||
**Obtains a string describing the frame rate for a certain number of frames. The string will be no longer than 1,000 characters, and will be separated by commas. | |||
*Function [[EndFrameRateCapture - Utility|EndFrameRateCapture]]() | |||
**Ends a framerate capture. | |||
*Function [[EnterTestData - Utility|EnterTestData]](string astestType, string astestMatter, string astestDetails, string astestResultContext, string astestResult) | |||
**Sends the passed in test data to the tests website. | |||
*string Function [[GameTimeToString - Utility|GameTimeToString]](float afGameTime) | *string Function [[GameTimeToString - Utility|GameTimeToString]](float afGameTime) | ||
**Converts a float game time (in terms of game days passed) to a string detailing the date and time it represents. | **Converts a float game time (in terms of game days passed) to a string detailing the date and time it represents. | ||
*float Function [[GetAverageFrameRate - Utility|GetAverageFrameRate]]() | |||
**Gets the average frame rate achieved during the frame rate capture. | |||
*string Function [[GetCurrentBudget - Utility|GetCurrentBudget]](int aiBudgetNumber) | |||
**Obtains the current memory budget. | |||
*float Function [[GetCurrentGameTime - Utility|GetCurrentGameTime]]() | *float Function [[GetCurrentGameTime - Utility|GetCurrentGameTime]]() | ||
**Obtains the current game time in terms of game days passed (the same as the global variable of a similar name) | **Obtains the current game time in terms of game days passed (the same as the global variable of a similar name). | ||
*string Function [[GetCurrentMemory - Utility|GetCurrentMemory]]() | |||
**This function must be called first when using memory tracking functions, as it sets up the memory stats used by the other functions. | |||
*float Function [[GetCurrentRealTime - Utility|GetCurrentRealTime]]() | *float Function [[GetCurrentRealTime - Utility|GetCurrentRealTime]]() | ||
**Obtains the number of real-world seconds that have passed since the game has launched (ignoring time alt-tabbed away, or other cases where the game might be frozen) | **Obtains the number of real-world seconds that have passed since the game has launched (ignoring time alt-tabbed away, or other cases where the game might be frozen). | ||
*int Function [[GetCurrentStackID - Utility|GetCurrentStackID]]() | *int Function [[GetCurrentStackID - Utility|GetCurrentStackID]]() | ||
**Obtains the ID number of the stack this function was called on. | **Obtains the ID number of the stack this function was called on. | ||
*int Function [[GetBudgetCount - Utility|GetBudgetCount]]() | |||
**Obtains the memory budget count. | |||
*string Function [[GetBudgetLimit - Utility|GetBudgetLimit]](int aiBudgetNumber) | |||
** Returns the specified memory budget's limit. | |||
*string Function [[GetBudgetName - Utility|GetBudgetName]](int aiBudgetNumber) | |||
**Returns the name of the specified memory budget. | |||
*float Function [[GetMinFrameRate - Utility|GetMinFrameRate]]() | |||
**Obtains the minimum frame rate achieved during the frame rate capture. | |||
*float Function [[GetMaxFrameRate - Utility|GetMaxFrameRate]]() | |||
**Obtains the maximum frame rate achieved during the frame rate capture. | |||
*bool Function [[IsInMenuMode - Utility|IsInMenuMode]]() | *bool Function [[IsInMenuMode - Utility|IsInMenuMode]]() | ||
**Returns whether the game is currently in "menu mode" or not. | **Returns whether the game is currently in "menu mode" or not. | ||
*bool Function [[OverBudget - Utility|OverBudget]](int aiBudgetNumber) | |||
**Returns whether the system is over the memory budget limit. | |||
*Function [[PostStartUpTimes - Utility|PostStartUpTimes]]() | |||
**Sends the start up times to the tests website. | |||
*float Function [[RandomFloat - Utility|RandomFloat]](float afMin, float afMax) | *float Function [[RandomFloat - Utility|RandomFloat]](float afMin, float afMax) | ||
**Generates a random float between the minimum and maximum (inclusive) | **Generates a random float between the minimum and maximum (inclusive). | ||
*int Function [[RandomInt - Utility|RandomInt]](int aiMin, int aiMax) | *int Function [[RandomInt - Utility|RandomInt]](int aiMin, int aiMax) | ||
**Generates a random integer between the minimum and maximum (inclusive) | **Generates a random integer between the minimum and maximum (inclusive). | ||
*Function [[SetINIBool - Utility|SetINIBool]](string ini, bool value) | *Function [[SetINIBool - Utility|SetINIBool]](string ini, bool value) | ||
**Sets a pre-existing bool ini value | **Sets a pre-existing bool ini value. | ||
*Function [[SetINIFloat - Utility|SetINIFloat]](string ini, float value) | *Function [[SetINIFloat - Utility|SetINIFloat]](string ini, float value) | ||
**Sets a pre-existing float ini value | **Sets a pre-existing float ini value. | ||
*Function [[SetINIInt - Utility|SetINIInt]](string ini, int value) | *Function [[SetINIInt - Utility|SetINIInt]](string ini, int value) | ||
**Sets a pre-existing int ini value | **Sets a pre-existing int ini value. | ||
*Function [[SetINIString - Utility|SetINIString]](string ini, string value) | *Function [[SetINIString - Utility|SetINIString]](string ini, string value) | ||
**Sets a pre-existing string ini value | **Sets a pre-existing string ini value. | ||
*Function [[StartFrameRateCapture - Utility|StartFrameRateCapture]]() | |||
**Starts a frame rate capture. | |||
*Function [[Wait - Utility|Wait]](float afSeconds) | *Function [[Wait - Utility|Wait]](float afSeconds) | ||
**Pauses the script for at least the specified time (latent). Does not count time spent in a menu. | **Pauses the script for at least the specified time (latent). Does not count time spent in a menu. |
Revision as of 19:28, 11 June 2016
Collection of generic utility global functions
Definition
ScriptName Utility Native Hidden
Properties
None
Global Functions
- Var Function CallGlobalFunction(string asScriptName, string asFuncName, Var[] aParams)
- Call a global function synchronously without depending on the script containing the function.
- Function CallGlobalFunctionNoWait(string asScriptName, string asFuncName, Var[] aParams)
- Call a global function asynchronously without depending on the script containing the function.
- string Function CaptureFrameRate(int numFrames)
- Obtains a string describing the frame rate for a certain number of frames. The string will be no longer than 1,000 characters, and will be separated by commas.
- Function EndFrameRateCapture()
- Ends a framerate capture.
- Function EnterTestData(string astestType, string astestMatter, string astestDetails, string astestResultContext, string astestResult)
- Sends the passed in test data to the tests website.
- string Function GameTimeToString(float afGameTime)
- Converts a float game time (in terms of game days passed) to a string detailing the date and time it represents.
- float Function GetAverageFrameRate()
- Gets the average frame rate achieved during the frame rate capture.
- string Function GetCurrentBudget(int aiBudgetNumber)
- Obtains the current memory budget.
- float Function GetCurrentGameTime()
- Obtains the current game time in terms of game days passed (the same as the global variable of a similar name).
- string Function GetCurrentMemory()
- This function must be called first when using memory tracking functions, as it sets up the memory stats used by the other functions.
- float Function GetCurrentRealTime()
- Obtains the number of real-world seconds that have passed since the game has launched (ignoring time alt-tabbed away, or other cases where the game might be frozen).
- int Function GetCurrentStackID()
- Obtains the ID number of the stack this function was called on.
- int Function GetBudgetCount()
- Obtains the memory budget count.
- string Function GetBudgetLimit(int aiBudgetNumber)
- Returns the specified memory budget's limit.
- string Function GetBudgetName(int aiBudgetNumber)
- Returns the name of the specified memory budget.
- float Function GetMinFrameRate()
- Obtains the minimum frame rate achieved during the frame rate capture.
- float Function GetMaxFrameRate()
- Obtains the maximum frame rate achieved during the frame rate capture.
- bool Function IsInMenuMode()
- Returns whether the game is currently in "menu mode" or not.
- bool Function OverBudget(int aiBudgetNumber)
- Returns whether the system is over the memory budget limit.
- Function PostStartUpTimes()
- Sends the start up times to the tests website.
- float Function RandomFloat(float afMin, float afMax)
- Generates a random float between the minimum and maximum (inclusive).
- int Function RandomInt(int aiMin, int aiMax)
- Generates a random integer between the minimum and maximum (inclusive).
- Function SetINIBool(string ini, bool value)
- Sets a pre-existing bool ini value.
- Function SetINIFloat(string ini, float value)
- Sets a pre-existing float ini value.
- Function SetINIInt(string ini, int value)
- Sets a pre-existing int ini value.
- Function SetINIString(string ini, string value)
- Sets a pre-existing string ini value.
- Function StartFrameRateCapture()
- Starts a frame rate capture.
- Function Wait(float afSeconds)
- Pauses the script for at least the specified time (latent). Does not count time spent in a menu.
- Function WaitGameTime(float afHours)
- Pauses the script for at least the specified amount of game time (latent).
- Function WaitMenuMode(float afSeconds)
- Pauses the script for at least the specified time (latent). Does count time spent in a menu.
Member Functions
None
Events
None