Difference between revisions of "ZoomData"
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imported>Qazaaq (Created page with "Category:Editor Reference Category:Object_Classes Category:Miscellaneous '''Papyrus:''' None The ZoomData object is used by [Weapon]s and [Object Mod]s to define...") |
imported>Qazaaq (Added ZoomData editor object.) |
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'''Papyrus:''' None | '''Papyrus:''' None | ||
The ZoomData object is used by [Weapon]s and [Object Mod]s to define how a weapon should appear while looking through scopes and sights. | The ZoomData object is used by [[Weapon]]s and [[Object Mod]]s to define how a weapon should appear while looking through scopes and sights. | ||
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[[File:ZoomData_Editor.png|right]] | [[File:ZoomData_Editor.png|right]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''FOV Mult:''' The field of view multiplier to apply while zoomed. | |||
*'''Overlay:''' The crosshair overlay art to apply while zoomed. | |||
*'''Imagespace Modifier:''' The [[ImagespaceModifier]] to apply while zoomed. | |||
*'''Camera Offset''' | |||
**'''x:''' The camera offset on the X axis to apply while zoomed. | |||
**'''y:''' The camera offset on the Y axis to apply while zoomed. | |||
**'''z:''' The camera offset on the Z axis to apply while zoomed. | |||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] |
Revision as of 16:26, 13 September 2017
Papyrus: None
The ZoomData object is used by Weapons and Object Mods to define how a weapon should appear while looking through scopes and sights.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- FOV Mult: The field of view multiplier to apply while zoomed.
- Overlay: The crosshair overlay art to apply while zoomed.
- Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
- Camera Offset
- x: The camera offset on the X axis to apply while zoomed.
- y: The camera offset on the Y axis to apply while zoomed.
- z: The camera offset on the Z axis to apply while zoomed.