Difference between revisions of "SetAmmoCapacity - InstanceData"

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Line 25: Line 25:
; max ammo capacity
; max ammo capacity
int AmmoCapacity = instanceData.GetAmmoCapacity(thisInstance) as int
int AmmoCapacity = instanceData.GetAmmoCapacity(thisInstance) as int
; increase capacity by 1
; increase capacity by 1
instancedata.SetAmmoCapacity(thisInstance, AmmoCapacity + 1)
instancedata.SetAmmoCapacity(thisInstance, AmmoCapacity + 1)

Latest revision as of 17:03, 14 October 2022

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F4SE Member of: InstanceData Script
Requires F4SE version 0.3.1 or higher.

Placeholder Description.

Syntax[edit | edit source]

Function SetAmmoCapacity(Owner akOwner, int aiCapacity) Native Global

Parameters[edit | edit source]

  • akOwner: Placeholder Description.
  • aiCapacity: Placeholder Description.

Return Value[edit | edit source]

  • None

Examples[edit | edit source]

; set up the weapon instance
int slotIndex = PlayerRef.GetEquippedItemType(0) + 32
instanceData:Owner thisInstance = PlayerRef.GetInstanceOwner(slotIndex)

; max ammo capacity
int AmmoCapacity = instanceData.GetAmmoCapacity(thisInstance) as int

; increase capacity by 1
instancedata.SetAmmoCapacity(thisInstance, AmmoCapacity + 1)

See Also[edit | edit source]