Difference between revisions of "SetKeywords - InstanceData"
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; | ; set up the weapon instance | ||
int slotIndex = Game.GetPlayer().GetEquippedItemType(0) + 32 | |||
instanceData:Owner myInstance = Game.GetPlayer().GetInstanceOwner(slotIndex) | |||
; we want to add the keyword MyKeyword to our instance using an easy-to-use function | |||
instanceData.SetKeywords(myInstance, editKeywords(instancedata.GetKeywords(myInstance), MyKeyword, "add")) | |||
; we want to remove the keyword MyKeyword from our instance using an easy-to-use function | |||
instanceData.SetKeywords(myInstance, editKeywords(instancedata.GetKeywords(myInstance), MyKeyword, "remove")) | |||
; this will add / remove a keyword from a chosen array | |||
Keyword[] Function editKeywords(Keyword[] mainArray, keyword keywordToUse, string sAction) | |||
; generate an empty array | |||
Keyword[] tempArray = new Keyword[0] | |||
; populate the empty array with the array on the instance | |||
tempArray = mainArray | |||
; options on how to modify the array | |||
if sAction == "add" | |||
; add the keyword into the array | |||
tempArray.Add(keywordToUse) | |||
; return our array with the keyword added | |||
return tempArray | |||
elseIf sAction == "remove" | |||
; find the position of the keyword | |||
int removeFrom = tempArray.Find(keywordToUse) | |||
; remove the keyword from that position | |||
tempArray.Remove(removeFrom) | |||
; return our array with the keyword removed | |||
return tempArray | |||
endIf | |||
endFunction | |||
</source> | </source> | ||
Latest revision as of 17:08, 14 October 2022
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F4SE Member of: InstanceData Script
Requires F4SE version 0.6.0 or higher.
Placeholder Description.
Syntax[edit | edit source]
Function SetKeywords(Owner akOwner, Keyword[] akKwds) Native Global
Parameters[edit | edit source]
- akOwner: Placeholder Description.
- akKwds: Placeholder Description.
Return Value[edit | edit source]
- None
Examples[edit | edit source]
; set up the weapon instance
int slotIndex = Game.GetPlayer().GetEquippedItemType(0) + 32
instanceData:Owner myInstance = Game.GetPlayer().GetInstanceOwner(slotIndex)
; we want to add the keyword MyKeyword to our instance using an easy-to-use function
instanceData.SetKeywords(myInstance, editKeywords(instancedata.GetKeywords(myInstance), MyKeyword, "add"))
; we want to remove the keyword MyKeyword from our instance using an easy-to-use function
instanceData.SetKeywords(myInstance, editKeywords(instancedata.GetKeywords(myInstance), MyKeyword, "remove"))
; this will add / remove a keyword from a chosen array
Keyword[] Function editKeywords(Keyword[] mainArray, keyword keywordToUse, string sAction)
; generate an empty array
Keyword[] tempArray = new Keyword[0]
; populate the empty array with the array on the instance
tempArray = mainArray
; options on how to modify the array
if sAction == "add"
; add the keyword into the array
tempArray.Add(keywordToUse)
; return our array with the keyword added
return tempArray
elseIf sAction == "remove"
; find the position of the keyword
int removeFrom = tempArray.Find(keywordToUse)
; remove the keyword from that position
tempArray.Remove(removeFrom)
; return our array with the keyword removed
return tempArray
endIf
endFunction