Difference between revisions of "GetAmmo - InstanceData"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
(Removed the placeholders in favor of a clear description. This is still rough, edits are welcome!)
 
Line 3: Line 3:
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}


Placeholder Description.
Retreive the ammo a weapon object has.


== Syntax ==
== Syntax ==
Line 11: Line 11:


== Parameters ==
== Parameters ==
*akOwner: Placeholder Description.
*akOwner: The weapon object to check the ammunition of.


== Return Value ==
== Return Value ==
*Placeholder Description.
*Ammo


== Examples ==
== Examples ==

Latest revision as of 15:59, 12 May 2023

This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: InstanceData Script
Requires F4SE version 0.3.1 or higher.

Retreive the ammo a weapon object has.

Syntax[edit | edit source]

Ammo Function GetAmmo(Owner akOwner) Native Global

Parameters[edit | edit source]

  • akOwner: The weapon object to check the ammunition of.

Return Value[edit | edit source]

  • Ammo

Examples[edit | edit source]

; set up the weapon instance
int slotIndex = PlayerRef.GetEquippedItemType(0) + 32
instanceData:Owner thisInstance = PlayerRef.GetInstanceOwner(slotIndex)

; ammo type currently in the weapon
Ammo ChamberedAmmo = instanceData.GetAmmo(thisInstance)

See Also[edit | edit source]