Difference between revisions of "ActorBase Script"

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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]
'''Extends:''' [[Form Script]]
'''Extends:''' [[Form Script]]
<BR/>
'''Editor:''' [[Actor]]


Script for the manipulation of actor base objects. [[Actor Script|Actor]]s are references of this.
Script for the manipulation of actor base objects. [[Actor Script]]s are references of this.


== Definition ==
== Definition ==
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== Properties ==
== Properties ==
None
None
== F4SE Structs ==
*Struct [[BodyWeight Struct - ActorBase|BodyWeight]]
**A structure containing an actors body weight information.


== Global Functions ==
== Global Functions ==
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*Function [[SetOutfit - ActorBase|SetOutfit]](Outfit akOutfit,bool abSleepOutfit)
*Function [[SetOutfit - ActorBase|SetOutfit]](Outfit akOutfit,bool abSleepOutfit)
**Change the default or sleep outfit. Art will be loaded next time this actor is loaded.
**Change the default or sleep outfit. Art will be loaded next time this actor is loaded.
== F4SE Member Functions ==
*BodyWeight Function [[GetBodyWeight - ActorBase|GetBodyWeight]]()
**Returns this actors body weight information.
*HeadPart[] Function [[GetHeadParts - ActorBase|GetHeadParts]](bool bOverlays)
**Returns the head part array from either the overlay list or original list.
*Outfit Function [[GetOutfit - ActorBase|GetOutfit]](bool bSleepOutfit)
**Get the Outfit of the actor.
*ActorBase Function [[GetTemplate - ActorBase|GetTemplate]](bool bTopMost)
**Gets the template of the ActorBase, topmost will return the highest parent.
*bool Function [[HasHeadPartOverlays - ActorBase|HasHeadPartOverlays]]()
**Returns whether this ActorBase has any overlay head parts.
*Function [[SetBodyWeight - ActorBase|SetBodyWeight]](BodyWeight weight)
**Modifies this actors body weight information.


== Events ==
== Events ==
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* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
* Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.
== See Also ==
*[[Actor]]
*[[:Category:Actor|Actor Category]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Script Objects]]
[[Category:Actor]]

Latest revision as of 22:54, 20 January 2018

Extends: Form Script
Editor: Actor

Script for the manipulation of actor base objects. Actor Scripts are references of this.

Definition[edit | edit source]

ScriptName ActorBase extends Form Native Hidden

Properties[edit | edit source]

None

F4SE Structs[edit | edit source]

  • Struct BodyWeight
    • A structure containing an actors body weight information.

Global Functions[edit | edit source]

None

Member Functions[edit | edit source]

  • Class Function GetClass()
    • Returns this actor's class.
  • int Function GetDeadCount()
    • Returns the number of actors that have this base that are dead.
  • FormList Function GetGiftFilter()
    • Returns this actor's formlist of keywords to use as a gift filter.
  • int Function GetLevel()
    • Returns this actor's level.
  • int Function GetLevelExact() native
    • Returns this actor's level unmodified by the player's level.
  • Race Function GetRace()
    • Returns this actor's race.
  • int Function GetSex()
    • Returns this actor's gender.
  • Actor Function GetUniqueActor()
    • Get the actor for this unique NPC if it currently exists.
  • bool Function IsEssential()
    • Returns if this actor is flagged as essential or not.
  • bool Function IsInvulnerable()
    • Returns if this actor is flagged as invulnerable or not.
  • bool Function IsProtected()
    • Returns if this actor is flagged as protected or not.
  • bool Function IsUnique()
    • Returns if this actor is flagged as unique.
  • Function SetEssential(bool abEssential)
    • Flags this actor as essential or not. An actor cannot both be protected and essential.
  • Function SetInvulnerable(bool abInvulnerable)
    • Flags this actor as invulnerable or not.
  • Function SetProtected(bool abProtected)
    • Flags this actor as protected or not. An actor cannot both be protected and essential.
  • Function SetOutfit(Outfit akOutfit,bool abSleepOutfit)
    • Change the default or sleep outfit. Art will be loaded next time this actor is loaded.

F4SE Member Functions[edit | edit source]

  • BodyWeight Function GetBodyWeight()
    • Returns this actors body weight information.
  • HeadPart[] Function GetHeadParts(bool bOverlays)
    • Returns the head part array from either the overlay list or original list.
  • Outfit Function GetOutfit(bool bSleepOutfit)
    • Get the Outfit of the actor.
  • ActorBase Function GetTemplate(bool bTopMost)
    • Gets the template of the ActorBase, topmost will return the highest parent.
  • bool Function HasHeadPartOverlays()
    • Returns whether this ActorBase has any overlay head parts.
  • Function SetBodyWeight(BodyWeight weight)
    • Modifies this actors body weight information.

Events[edit | edit source]

None

Notes[edit | edit source]

  • Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
  • Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.

See Also[edit | edit source]