Difference between revisions of "BodyPartData"

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imported>Qazaaq
m (→‎Body Part Dialog: added some info regarding limbs and severability. Part Type is defined on Skeleton Model and Actor Script)
 
(One intermediate revision by one other user not shown)
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[[Category:Editor Reference]]
'''Type:''' <code>BPTD</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Actor]]
'''Papyrus:''' [[Actor Script (Papyrus)|Actor Script]]
'''Papyrus:''' None


The BodyPartData description goes here.
The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:BodyPartData_Editor.png]]
[[File:BodyPartData_Editor.png]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Skeleton Model:'''  
*'''Skeleton Model:''' The 3D art of the character skeleton with the bones.
*'''Part Data:''' A collection of body parts.
*'''Part Data:''' The collection of Body Part records.


== Body Part Dialog ==
== Body Part Dialog ==
[[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]]
[[File:BodyPartData BodyPart Editor.PNG|thumb|right|800px]]
*'''Part Name:'''
*'''Part Name:''' Name of Bone used by VATS or the Creation Kit.
*'''Part Type:'''
*'''Part Type:''' Limb of an Actor as defined by the Skeleton Model. This is used by [[Dismember - Actor|Dismember()]] on [[Actor Script (Papyrus)|Actor Script]].
*'''Part Node:'''
*'''Part Node:''' Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
*'''VATS Target:'''
*'''VATS Target:''' String used by VATS.
*'''Geometry Segment Index:'''
*'''Geometry Segment Index:''' Index of segments for dismemberment.
*'''Actor Value:'''
*'''Actor Value:''' Conditions for each bone part to tell the game if the limb is crippled.
*'''Damage Multi:'''
*'''Damage Multi:'''
*'''Health Percent:'''
*'''Health Percent:'''
*'''To Hit Chance:'''
*'''To Hit Chance:'''
*'''Non-Lethal Dismemberment Chance:'''
*'''Non-Lethal Dismemberment Chance:'''  
*'''Hit Reaction:'''
*'''Hit Reaction:'''
**'''Start:'''
**'''Start:'''
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**'''Tessellation:'''
**'''Tessellation:'''
**'''Meat Cap Sever:'''
**'''Meat Cap Sever:'''
*'''Severable:'''
*'''Severable:''' If checked, the limb is severable at the Part Node.
**'''Explosion Type:'''
**'''Explosion Type:'''  
**'''Generic Debris:'''
**'''Generic Debris:'''
**'''Debris Scale:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
**'''Decal Count:'''
*'''Explodable:'''
*'''Explodable:''' If checked, the limb has multiple nodes used for explosions to create a gory effect.
**'''Explosion Chance%:'''
**'''Explosion Chance%:'''
**'''Absolute:'''
**'''Absolute:'''
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== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Actor]]

Latest revision as of 10:53, 8 February 2024

Type: BPTD
Papyrus: Actor Script

The BodyPartData object is found within the Object Window under the Actor Category.

Editor Dialog[edit | edit source]

BodyPartData Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Skeleton Model: The 3D art of the character skeleton with the bones.
  • Part Data: The collection of Body Part records.

Body Part Dialog[edit | edit source]

BodyPartData BodyPart Editor.PNG
  • Part Name: Name of Bone used by VATS or the Creation Kit.
  • Part Type: Limb of an Actor as defined by the Skeleton Model. This is used by Dismember() on Actor Script.
  • Part Node: Node connecting the Part Type. It is where the gore will show up and if the limb is severable, it is the place where the limb will be severed.
  • VATS Target: String used by VATS.
  • Geometry Segment Index: Index of segments for dismemberment.
  • Actor Value: Conditions for each bone part to tell the game if the limb is crippled.
  • Damage Multi:
  • Health Percent:
  • To Hit Chance:
  • Non-Lethal Dismemberment Chance:
  • Hit Reaction:
    • Start:
    • End:
    • Default:
    • Twist Variable Prefix:
  • Gore Effects Positioning
    • Target Bone:
    • Local Rotate:
    • Blood Impact Material Type:
    • Dismember Blood Art:
  • Texture Sets
    • Meat Cap TextureSet:
    • Collar TextureSet:
  • Cut
    • Min:
    • Max:
    • Radius:
    • Tessellation:
    • Meat Cap Sever:
  • Severable: If checked, the limb is severable at the Part Node.
    • Explosion Type:
    • Generic Debris:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • Explodable: If checked, the limb has multiple nodes used for explosions to create a gory effect.
    • Explosion Chance%:
    • Absolute:
    • Limb Replacement:
    • Limb Replacement Scale:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • On Cripple:
    • Show Cripple Geometry:
    • Art Object:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
    • Blood Impact Material Type:

See Also[edit | edit source]