Difference between revisions of "Climate"
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imported>Scrivener07 (→Notes: On creating a new climate form via duplication of an existing climate.) |
Scrivener07 (talk | contribs) (Added object type code CLMT. Using property template for EditorID) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:WorldData]] | [[Category:WorldData]] | ||
'''Type:''' <code>CLMT</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
Climate [[:Category: | Climate [[:Category:Object Classes|objects]] are found in the [[Object Window]] under [[:Category:WorldData|WorldData]]. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Climate Editor.png]] | [[File:Climate Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
== Notes == | == Notes == |
Latest revision as of 23:56, 22 February 2023
Type: CLMT
Papyrus: None
Climate objects are found in the Object Window under WorldData.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
Notes[edit | edit source]
- There is no New Moon phase in Fallout 4, which might explain why a 32 day lunar cycle was chosen. Thus the Waning Crescent phase will shift to the Waxing Crescent instead of a New Moon phase. The Lunar Phases are 4 days between each other. If there were a New Moon phase, it would be 12 days from New Moon to Full Moon.
- Attempting to create a new climate form will crash the editor when you click OK to finish it. If you wish to create a new climate, duplicate an existing climate first and make your changes there.