Difference between revisions of "DogPlaceInMouth - Actor"

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== Notes ==
== Notes ==
Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword "DogmeantCanNotCarryKeword_DO" will not be allowed to be attached to the dog's mouth.
Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword "DogmeatCanNotCarryKeyword_DO" will not be allowed to be attached to the dog's mouth.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[DogDropItems - Actor]]
*[[DogDropItems - Actor]]

Latest revision as of 04:39, 20 September 2016

Member of: Actor Script

Place an item in dogmeat's mouth.

Syntax[edit | edit source]

Function DogPlaceInMouth( Form akItem ) native

Parameters[edit | edit source]

  • akItem: Item to be place in the dog's mouth.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Put the 10mm gun in the dog's mouth
Dogmeat.DogPlaceInMouth( Weapon10mm )

Notes[edit | edit source]

Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword "DogmeatCanNotCarryKeyword_DO" will not be allowed to be attached to the dog's mouth.

See Also[edit | edit source]