Difference between revisions of "DogPlaceInMouth - Actor"
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imported>Plplecuyer |
imported>Google0014 (→Notes: sp.) |
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== Notes == | == Notes == | ||
Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword " | Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword "DogmeatCanNotCarryKeyword_DO" will not be allowed to be attached to the dog's mouth. | ||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||
*[[DogDropItems - Actor]] | *[[DogDropItems - Actor]] |
Latest revision as of 04:39, 20 September 2016
Member of: Actor Script
Place an item in dogmeat's mouth.
Syntax[edit | edit source]
Function DogPlaceInMouth( Form akItem ) native
Parameters[edit | edit source]
- akItem: Item to be place in the dog's mouth.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Put the 10mm gun in the dog's mouth
Dogmeat.DogPlaceInMouth( Weapon10mm )
Notes[edit | edit source]
Only an actor with the default object keyword "DogmeatKeyword_DO" will be allowed to have an item added to its mouth. Items with default object keyword "DogmeatCanNotCarryKeyword_DO" will not be allowed to be attached to the dog's mouth.