Difference between revisions of "Enchantment"

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[[Category:Editor Reference]]
'''Type:''' <code>ENCH</code>
<BR/>
'''Papyrus:''' [[Enchantment Script]]
'''Papyrus:''' [[Enchantment Script]]


An Enchantment is a collection of one or more [[Magic Effect]]s.
An Enchantment is a collection of one or more [[Magic Effect]]s.


[[File:Ench.png]]
== Editor Dialog ==
[[File:Enchantment Editor.png]]
* '''ID''': The editor ID which is used by the Creation Kit.
*'''Name:''' The name as it will appear in-game.


== Editor Dialog==
{{Template:Effect Item}}
* '''ID''': The Editor ID for this form.
*'''Name:''' The book's name as it will appear in-game.


== Notes ==
== Notes ==
* A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
* A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
* A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.
* A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.
== See Also ==
*[[Potion]]
*[[Effect Item]]
*[[:Category:Magic|Magic Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Magic]]

Latest revision as of 15:00, 22 April 2018

Type: ENCH
Papyrus: Enchantment Script

An Enchantment is a collection of one or more Magic Effects.

Editor Dialog[edit | edit source]

Enchantment Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The name as it will appear in-game.


Effect Item[edit source]

An Effect Item is an entry in a collection of Magic Effects.

Enchantment Effect Item Editor.png

  • Casting Type: Determined by the parent object this Effect Item applies to.
  • Delivery: Restricts the type of Magic Effect that may be used.
  • Effect: The Magic Effect to use.
  • Magnitude: The 'strength' of the effect.
  • Area: The radius of the effect in feet.
  • Duration: The duration of the effect. Duration is never applied to 'constant effects'.
    • s: The duration will represent the time in seconds.
    • m: The duration will represent the time in minutes.
    • h: The duration will represent the time in hours.
    • d: The duration will represent the time in days.
    • Taper Duration: The value is automatically calculated.
    • Full Duration: The value is automatically calculated.
  • Auto-Calculated Costs
    • Effect Base: The value is automatically calculated.
    • Effect Total: The value is automatically calculated.
    • Spell Total: The value is automatically calculated.
    • Spell Level: The value is automatically calculated.
  • Conditions
    • <<: Moves the selected entry toward the top of the list.
    • >>: Moves the selected entry toward the bottom of the list.
    • New: Adds a new entry to the list.


Notes[edit | edit source]

  • A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
  • A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.

See Also[edit | edit source]