Difference between revisions of "GetAccuracyBonus - InstanceData"
Jump to navigation
Jump to search
imported>ShadeMe (remove extra space at top of page) |
imported>Qazaaq (added required f4se version) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
'''Member of:''' [[InstanceData Script]] | '''Member of:''' [[InstanceData Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.3.1}} | |||
Gets the accuracy bonus of an object. | Gets the accuracy bonus of an object. | ||
Line 28: | Line 26: | ||
== See Also == | == See Also == | ||
*[[InstanceData Script]] | *[[InstanceData Script]] | ||
*[[SetAccuracyBonus - InstanceData]] | |||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:F4SE]] |
Latest revision as of 16:28, 21 January 2018
Member of: InstanceData Script
Requires F4SE version 0.3.1 or higher.
Gets the accuracy bonus of an object.
Syntax[edit | edit source]
int Function GetAccuracyBonus(Owner akOwner) Native Global
Parameters[edit | edit source]
- akOwner: The InstanceData Owner to get the value from.
Return Value[edit | edit source]
The object's accuracy bonus.
Examples[edit | edit source]
; Get the gun's accuracy bonus
thisInstance = new InstanceData:Owner
thisInstance.owner = self as ObjectReference
int thisBonus = GetAccuracyBonus(thisInstance)