Difference between revisions of "Input Script"
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imported>ShadeMe (Fix DirectX scan code link) |
imported>Qazaaq (added required f4se version) |
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'''Extends:''' [[ScriptObject Script]] | '''Extends:''' [[ScriptObject Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.3.1}} | |||
Script for getting input information. | Script for getting input information. | ||
Line 33: | Line 30: | ||
== See Also == | == See Also == | ||
*[[DirectX_Scan_Codes|DirectX Scan Codes]] | *[[DirectX_Scan_Codes|DirectX Scan Codes]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:Script Objects]] | |||
[[Category:F4SE]] |
Latest revision as of 15:39, 21 January 2018
Extends: ScriptObject Script
Requires F4SE version 0.3.1 or higher.
Script for getting input information.
Definition[edit | edit source]
Scriptname Input Native Hidden
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
None
F4SE Global Functions[edit | edit source]
- string Function GetMappedControl(int aiKeyCode)
- Returns the name of the control bound to the given key code.
- int Function GetMappedKey(string asControlName, int aiDeviceType = 0xFF)
- Returns the key code of the named control.
Events[edit | edit source]
None