Difference between revisions of "InstanceData Script"
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imported>Qazaaq (added f4se member) |
imported>Qazaaq (added required f4se version) |
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'''Extends:''' [[ScriptObject Script|ScriptObject]] | '''Extends:''' [[ScriptObject Script|ScriptObject]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.3.1}} | |||
Script for the manipulation of object InstanceData. | Script for the manipulation of object InstanceData. | ||
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== F4SE Properties == | == F4SE Properties == | ||
* | *'''Flags''': Set of read-only properties to essentially make a fake enum for ''Flags''. | ||
**int Flag_IgnoresNormalResist: 0x0000002 | **int Flag_IgnoresNormalResist: 0x0000002 | ||
**int Flag_MinorCrime: 0x0000004 | **int Flag_MinorCrime: 0x0000004 | ||
**int Flag_ChargingReload: 0x0000008 | **int Flag_ChargingReload: 0x0000008 | ||
**int Flag_HideBackpack: 0x0000010 | **int Flag_HideBackpack: 0x0000010 | ||
**int Flag_NonHostile: 0x0000040 | **int Flag_NonHostile: 0x0000040 | ||
**int Flag_NPCsUseAmmo: 0x0000200 | **int Flag_NPCsUseAmmo: 0x0000200 | ||
**int Flag_RepeatableSingleFire: 0x0000800 | **int Flag_RepeatableSingleFire: 0x0000800 | ||
**int Flag_HasScope: 0x0001000 | **int Flag_HasScope: 0x0001000 | ||
**int Flag_HoldInputToPower: 0x0002000 | **int Flag_HoldInputToPower: 0x0002000 | ||
**int Flag_Automatic: 0x0004000 | **int Flag_Automatic: 0x0004000 | ||
**int Flag_CantDrop: 0x0008000 | **int Flag_CantDrop: 0x0008000 | ||
**int Flag_ChargingAttack: 0x0010000 | **int Flag_ChargingAttack: 0x0010000 | ||
**int Flag_NotUsedInNormalCombat: 0x0020000 | **int Flag_NotUsedInNormalCombat: 0x0020000 | ||
**int Flag_BoundWeapon: 0x0040000 | **int Flag_BoundWeapon: 0x0040000 | ||
**int Flag_SecondaryWeapon: 0x0200000 | **int Flag_SecondaryWeapon: 0x0200000 | ||
**int Flag_BoltAction: 0x0400000 | **int Flag_BoltAction: 0x0400000 | ||
**int Flag_NoJamAfterReload: 0x0800000 | **int Flag_NoJamAfterReload: 0x0800000 | ||
**int Flag_DisableShells: 0x1000000 | **int Flag_DisableShells: 0x1000000 | ||
== F4SE Structs == | == F4SE Structs == |
Latest revision as of 16:07, 21 January 2018
Extends: ScriptObject
Requires F4SE version 0.3.1 or higher.
Script for the manipulation of object InstanceData.
Definition[edit | edit source]
ScriptName InstanceData Native Hidden
Properties[edit | edit source]
None
F4SE Properties[edit | edit source]
- Flags: Set of read-only properties to essentially make a fake enum for Flags.
- int Flag_IgnoresNormalResist: 0x0000002
- int Flag_MinorCrime: 0x0000004
- int Flag_ChargingReload: 0x0000008
- int Flag_HideBackpack: 0x0000010
- int Flag_NonHostile: 0x0000040
- int Flag_NPCsUseAmmo: 0x0000200
- int Flag_RepeatableSingleFire: 0x0000800
- int Flag_HasScope: 0x0001000
- int Flag_HoldInputToPower: 0x0002000
- int Flag_Automatic: 0x0004000
- int Flag_CantDrop: 0x0008000
- int Flag_ChargingAttack: 0x0010000
- int Flag_NotUsedInNormalCombat: 0x0020000
- int Flag_BoundWeapon: 0x0040000
- int Flag_SecondaryWeapon: 0x0200000
- int Flag_BoltAction: 0x0400000
- int Flag_NoJamAfterReload: 0x0800000
- int Flag_DisableShells: 0x1000000
F4SE Structs[edit | edit source]
- Struct Owner
- A structure that holds information about an object.
- Struct DamageTypeInfo
- A structure that holds information about an object's Damage Types.
Global Functions[edit | edit source]
None
F4SE Global Functions[edit | edit source]
- int Function GetAccuracyBonus(Owner akOwner)
- Gets the object's current accuracy bonus.
- float Function GetActionPointCost(Owner akOwner)
- Gets the object's current action point cost in VATS.
- Ammo Function GetAmmo(Owner akOwner)
- Gets the object's current ammo.
- int Function GetAmmoCapacity(Owner akOwner)
- Gets the object's ammo capacity.
- int Function GetArmorHealth(Owner akOwner)
- Gets the object's current armor health.
- int Function GetArmorRating(Owner akOwner)
- Gets the object's armor rating.
- int Function GetAttackDamage(Owner akOwner)
- Gets the object's attack damage.
- float Function GetAttackDelay(Owner akOwner)
- Gets the object's current attack delay.
- float Function GetCritChargeBonus(Owner akOwner)
- Gets the object's current critical charge bonus.
- float Function GetCritMultiplier(Owner akOwner)
- Gets the object's current critical multiplier.
- DamageTypeInfo[] Function GetDamageTypes(Owner akOwner)
- Gets the object's damage types, as an array.
- bool Function GetFlag(Owner akOwner, int flag)
- Gets the state of the passed flag on the object.
- int Function GetGoldValue(Owner akOwner)
- Gets the object's current gold (cap) value.
- Keyword[] Function GetKeywords(Owner akOwner)
- Gets the object's current keywords, as an array.
- float Function GetMaxRange(Owner akOwner)
- Gets the object's current max range.
- float Function GetMinRange(Owner akOwner)
- Gets the object's current min range.
- int Function GetNumProjectiles(Owner akOwner)
- Gets the object's current number of projectiles per shot.
- float Function GetOutOfRangeMultiplier(Owner akOwner)
- Gets the object's current out of range multiplier.
- Projectile Function GetProjectileOverride(Owner akOwner)
- Gets the object's current projectile override.
- float Function GetReach(Owner akOwner)
- Gets the object's current reach.
- float Function GetReloadSpeed(Owner akOwner)
- Gets the object's current reload speed.
- ActorValue Function GetResist(Owner akOwner)
- Gets the object's current resist ActorValue.
- float Function GetSightedTransition(Owner akOwner)
- Gets the object's current sighted transition time.
- ActorValue Function GetSkill(Owner akOwner)
- Gets the object's current skill ActorValue.
- float Function GetSpeed(Owner akOwner)
- Gets the object's current speed.
- int Function GetStagger(Owner akOwner)
- Gets the object's current stagger.
- float Function GetWeight(Owner akOwner)
- Gets the object's current weight.
- Function SetAccuracyBonus(Owner akOwner, int aiBonus)
- Sets the object's current accuracy bonus.
- Function SetActionPointCost(Owner akOwner, float afCost)
- Sets the object's current action point cost in VATS.
- Function SetAmmo(Owner akOwner, Ammo akAmmo)
- Sets the object's current ammo.
- Function SetAmmoCapacity(Owner akOwner, int aiCapacity)
- Sets the object's ammo capacity.
- Function SetArmorHealth(Owner akOwner, int aiHealth)
- Sets the object's current armor health.
- Function SetArmorRating(Owner akOwner, int aiRating)
- Sets the object's armor rating.
- Function SetAttackDamage(Owner akOwner, int aiDamage)
- Sets the object's attack damage.
- Function SetAttackDelay(Owner akOwner, float afDelay)
- Sets the object's current attack delay.
- Function SetCritChargeBonus(Owner akOwner, float afBonus)
- Sets the object's current critical charge bonus.
- Function SetCritMultiplier(Owner akOwner, float afMult)
- Sets the object's current critical multiplier.
- Function SetDamageTypes(Owner akOwner, DamageTypeInfo[] akDamageInfo)
- Sets the object's damage types, using an array.
- Function SetFlag(Owner akOwner, int flag, bool abSet)
- Sets the state of the passed flag on the object.
- Function SetGoldValue(Owner akOwner, int aiValue)
- Sets the object's current gold (cap) value.
- Function SetKeywords(Owner akOwner, Keyword[] akKeywords)
- Sets the object's current keywords, using an array.
- Function SetMaxRange(Owner akOwner, float afRange)
- Sets the object's current max range.
- Function SetMinRange(Owner akOwner, float afRange)
- Sets the object's current min range.
- Function SetNumProjectiles(Owner akOwner, int aiNumProj)
- Sets the object's current number of projectiles per shot.
- Function SetOutOfRangeMultiplier(Owner akOwner, float afMult)
- Sets the object's current out of range multiplier.
- Function SetProjectileOverride(Owner akOwner, Projectile akProj)
- Sets the object's current projectile override.
- Function SetReach(Owner akOwner, float afReach)
- Sets the object's current reach.
- Function SetReloadSpeed(Owner akOwner, float afSpeed)
- Sets the object's current reload speed.
- Function SetResist(Owner akOwner, ActorValue akResist)
- Sets the object's current resist ActorValue.
- Function SetSightedTransition(Owner akOwner, float afSeconds)
- Sets the object's current sighted transition time.
- Function SetSkill(Owner akOwner, ActorValue akSkill)
- Sets the object's current skill ActorValue.
- Function SetSpeed(Owner akOwner, float afSpeed)
- Sets the object's current speed.
- Function SetStagger(Owner akOwner, int aiStagger)
- Sets the object's current stagger.
- Function SetWeight(Owner akOwner, float afWeight)
- Sets the object's current weight.
Member Functions[edit | edit source]
None
F4SE Member Functions[edit | edit source]
None
Events[edit | edit source]
None