Difference between revisions of "IsMenuControlsEnabled - Game"
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imported>Plplecuyer (Created page with 'Category:Scripting Category:Papyrus '''Member of:''' Game Script Checks to see if menu controls are currently enabled or not. == Syntax == <source lang="papyrus"> b…') |
imported>Qazaaq (added category) |
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'''Member of:''' [[Game Script]] | '''Member of:''' [[Game Script]] | ||
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
bool Function IsMenuControlsEnabled() | bool Function IsMenuControlsEnabled() Native Global | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
None | None | ||
== Return Value == | == Return Value == | ||
Line 33: | Line 31: | ||
*[[IsMovementControlsEnabled - Game]] | *[[IsMovementControlsEnabled - Game]] | ||
*[[IsSneakingControlsEnabled - Game]] | *[[IsSneakingControlsEnabled - Game]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:User Interface]] |
Latest revision as of 20:30, 11 February 2018
Member of: Game Script
Checks to see if menu controls are currently enabled or not.
Syntax[edit | edit source]
bool Function IsMenuControlsEnabled() Native Global
Parameters[edit | edit source]
None
Return Value[edit | edit source]
If the menu controls are currently enabled or not.
Examples[edit | edit source]
; Can the player use the menu?
if Game.IsMenuControlsEnabled()
Debug.Trace("Player can use the menu!")
endIf