Difference between revisions of "ObjectMod Script"
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'''Extends:''' [[Form Script]] | '''Extends:''' [[Form Script]] | ||
<BR> | |||
'''Editor:''' [[Object Mod]] | '''Editor:''' [[Object Mod]] | ||
Script for the manipulation of an object | Script for the manipulation of an object modification. | ||
== Definition == | == Definition == | ||
Line 15: | Line 12: | ||
== Properties == | == Properties == | ||
None | None | ||
== F4SE Properties == | |||
*TypeBool: Set of read-only properties that uses value1, and operators Set/And/Or. | |||
**int Weapon_Target_bAlternateRumble: 22 | |||
**int Weapon_Target_bAutomatic: 25 | |||
**int Weapon_Target_bBoltAction: 81 | |||
**int Weapon_Target_bCantDrop: 26 | |||
**int Weapon_Target_bChargingAttack: 93 | |||
**int Weapon_Target_bChargingReload: 18 | |||
**int Weapon_Target_bDisableShells: 92 | |||
**int Weapon_Target_bEffectOnDeath: 21 | |||
**int Weapon_Target_bFixedRange: 20 | |||
**int Weapon_Target_bHasScope: 48 | |||
**int Weapon_Target_bHoldInputToPower: 85 | |||
**int Weapon_Target_bIgnoreResist: 24 | |||
**int Weapon_Target_bMinorCrime: 19 | |||
**int Weapon_Target_bNonHostile: 23 | |||
**int Weapon_Target_bNonPlayable: 27 | |||
**int Weapon_Target_bNPCsUseAmmo: 17 | |||
**int Weapon_Target_bPlayerOnly: 16 | |||
**int Weapon_Target_bRepeatableSingleFire: 86 | |||
*TypeInt: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add. | |||
**int Actor_Target_iXPOffset: 514 | |||
**int Armor_Target_iHealth: 267 | |||
**int Armor_Target_iRating: 262 | |||
**int Armor_Target_iValue: 261 | |||
**int Weapon_Target_iAmmoCapacity: 12 | |||
**int Weapon_Target_iAttackDamage: 28 | |||
**int Weapon_Target_iRank: 10 | |||
**int Weapon_Target_iValue: 29 | |||
**int Weapon_Target_uAimModelConeDecreaseDelayMs: 37 | |||
**int Weapon_Target_uAimModelRecoilShotsForRunaway: 44 | |||
**int Weapon_Target_uNumProjectiles: 51 | |||
*TypeFloat: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add. | |||
**int Actor_Target_fColorRemappingIndex: 516 | |||
**int Armor_Target_fColorRemappingIndex: 268 | |||
**int Armor_Target_fWeight: 260 | |||
**int Weapon_Target_fAimModelBaseStability: 66 | |||
**int Weapon_Target_fAimModelConeDecreasePerSec: 36 | |||
**int Weapon_Target_fAimModelConeIncreasePerShot: 35 | |||
**int Weapon_Target_fAimModelConeIronSightsMultiplier: 47 | |||
**int Weapon_Target_fAimModelConeSneakMultiplier: 38 | |||
**int Weapon_Target_fAimModelMaxConeDegrees: 34 | |||
**int Weapon_Target_fAimModelMinConeDegrees: 33 | |||
**int Weapon_Target_fAimModelRecoilArgDeg: 45 | |||
**int Weapon_Target_fAimModelRecoilArgRotateDeg: 46 | |||
**int Weapon_Target_fAimModelRecoilDiminishSightsMult: 40 | |||
**int Weapon_Target_fAimModelRecoilDiminishSpringForce: 39 | |||
**int Weapon_Target_fAimModelRecoilHipMult: 43 | |||
**int Weapon_Target_fAimModelRecoilMaxDegPerShot: 41 | |||
**int Weapon_Target_fAimModelRecoilMinDegPerShot: 42 | |||
**int Weapon_Target_fAttackActionPointCost: 79 | |||
**int Weapon_Target_fAttackDelaySec: 4 | |||
**int Weapon_Target_fColorRemappingIndex: 88 | |||
**int Weapon_Target_fCriticalChargeBonus: 8 | |||
**int Weapon_Target_fCriticalDamageMult: 90 | |||
**int Weapon_Target_fFireSeconds: 50 | |||
**int Weapon_Target_fFullPowerSeconds: 84 | |||
**int Weapon_Target_fMaxRange: 3 | |||
**int Weapon_Target_fMinPowerPerShot: 87 | |||
**int Weapon_Target_fMinRange: 2 | |||
**int Weapon_Target_fOutOfRangeDamageMult: 6 | |||
**int Weapon_Target_fReach: 1 | |||
**int Weapon_Target_fReloadSpeed: 76 | |||
**int Weapon_Target_fSecondaryDamage: 7 | |||
**int Weapon_Target_fSightedTransitionSeconds: 83 | |||
**int Weapon_Target_fSoundLevelMult: 74 | |||
**int Weapon_Target_fSpeed: 0 | |||
**int Weapon_Target_fUnused: 5 | |||
**int Weapon_Target_fWeight: 30 | |||
**int Weapon_Target_fZoomDataCameraOffsetX: 70 | |||
**int Weapon_Target_fZoomDataCameraOffsetY: 71 | |||
**int Weapon_Target_fZoomDataCameraOffsetZ: 72 | |||
*TypeForm: Set of read-only properties that uses object, and operators Set/Add/Rem. | |||
**int Actor_Target_peEnchantments: 515 | |||
**int Actor_Target_piForcedInventory: 513 | |||
**int Actor_Target_pkKeywords: 512 | |||
**int Actor_Target_pwMaterialSwaps: 517 | |||
**int Armor_Target_peEnchantments: 256 | |||
**int Armor_Target_piBashImpactDataSet: 257 | |||
**int Armor_Target_pkKeywords: 259 | |||
**int Armor_Target_pmBlockMaterial: 258 | |||
**int Armor_Target_pwMaterialSwaps: 269 | |||
**int Weapon_Target_paAimModel: 32 | |||
**int Weapon_Target_peEnchantments: 65 | |||
**int Weapon_Target_pgZoomDataImageSpace: 69 | |||
**int Weapon_Target_piBashImpactDataSet: 63 | |||
**int Weapon_Target_piImpactDataSet: 60 | |||
**int Weapon_Target_pkKeywords: 31 | |||
**int Weapon_Target_plCritEffect: 62 | |||
**int Weapon_Target_pmBlockMaterial: 64 | |||
**int Weapon_Target_pnNPCAmmoList: 75 | |||
**int Weapon_Target_poAmmo: 61 | |||
**int Weapon_Target_ppOverrideProjectile: 80 | |||
**int Weapon_Target_psAttackFailSound: 55 | |||
**int Weapon_Target_psAttackLoop: 54 | |||
**int Weapon_Target_psAttackSound: 52 | |||
**int Weapon_Target_psAttackSound2D: 53 | |||
**int Weapon_Target_psEquipSound: 57 | |||
**int Weapon_Target_psFastEquipSound: 91 | |||
**int Weapon_Target_psIdleSound: 56 | |||
**int Weapon_Target_psUnEquipSound: 58 | |||
**int Weapon_Target_ptEquipSlot: 73 | |||
**int Weapon_Target_pwMaterialSwaps: 89 | |||
**int Weapon_Target_pzZoomData: 67 | |||
*TypeFormFloat: Set of read-only properties that uses object, value1, and operators Set/Add/Mul-Add. | |||
**int Armor_Target_vaActorValues: 266 | |||
**int Armor_Target_vdDamageTypeValues: 265 | |||
**int Weapon_Target_vaActorValues: 94 | |||
**int Weapon_Target_vdDamageTypeValues: 77 | |||
*TypeEnum: Set of read-only properties that uses value1, and operator Set. | |||
**int Weapon_Target_ehHitBehavior: 9 | |||
**int Weapon_Target_elSoundLevel: 59 | |||
**int Weapon_Target_eoZoomDataOverlay: 68 | |||
**int Weapon_Target_esStaggerValue: 82 | |||
**int Weapon_Target_ewType: 15 | |||
*TypeOperators: Set of read-only properties representing operators. | |||
**int Modifier_Operator_Set: 0 | |||
**int Modifier_Operator_Add: 1 | |||
**int Modifier_Operator_Mult_Add: 2 | |||
**int Modifier_Operator_And: 3 | |||
**int Modifier_Operator_Or: 4 | |||
**int Modifier_Operator_Rem: 5 | |||
== F4SE Structs == | |||
*Struct [[PropertyModifier Struct - ObjectMod|PropertyModifier]] | |||
**A structure that holds property information about an ObjectMod entry. | |||
== Global Functions == | == Global Functions == | ||
Line 21: | Line 151: | ||
== Member Functions == | == Member Functions == | ||
None | None | ||
== F4SE Member Functions == | |||
*MiscObject Function [[GetLooseMod - ObjectMod|GetLooseMod]]() | |||
**Gets the ObjectMod's loose mod. | |||
*int Function [[GetMaxRank - ObjectMod|GetMaxRank]]() | |||
**Gets the ObjectMod's max rank. | |||
*int Function [[GetPriority - ObjectMod|GetPriority]]() | |||
**Gets the ObjectMod's priority. | |||
*PropertyModifier[] Function [[GetPropertyModifiers - ObjectMod|GetPropertyModifiers]]() | |||
**Gets the ObjectMod's property modifiers. | |||
*Function [[SetMaxRank - ObjectMod|SetMaxRank]](int aiRank) | |||
**Sets the ObjectMod's max rank. | |||
*Function [[SetPriority - ObjectMod|SetPriority]](int aiPriority) | |||
**Sets the ObjectMod's priority. | |||
== Events == | == Events == | ||
None | None | ||
== See Also == | |||
*[[:Category:Items|Items Category]] | |||
[[Category:Papyrus]] | |||
[[Category:Scripting]] | |||
[[Category:Script Objects]] | |||
[[Category:Items]] |
Latest revision as of 18:10, 21 January 2018
Extends: Form Script
Editor: Object Mod
Script for the manipulation of an object modification.
Definition[edit | edit source]
ScriptName ObjectMod extends Form Native Hidden
Properties[edit | edit source]
None
F4SE Properties[edit | edit source]
- TypeBool: Set of read-only properties that uses value1, and operators Set/And/Or.
- int Weapon_Target_bAlternateRumble: 22
- int Weapon_Target_bAutomatic: 25
- int Weapon_Target_bBoltAction: 81
- int Weapon_Target_bCantDrop: 26
- int Weapon_Target_bChargingAttack: 93
- int Weapon_Target_bChargingReload: 18
- int Weapon_Target_bDisableShells: 92
- int Weapon_Target_bEffectOnDeath: 21
- int Weapon_Target_bFixedRange: 20
- int Weapon_Target_bHasScope: 48
- int Weapon_Target_bHoldInputToPower: 85
- int Weapon_Target_bIgnoreResist: 24
- int Weapon_Target_bMinorCrime: 19
- int Weapon_Target_bNonHostile: 23
- int Weapon_Target_bNonPlayable: 27
- int Weapon_Target_bNPCsUseAmmo: 17
- int Weapon_Target_bPlayerOnly: 16
- int Weapon_Target_bRepeatableSingleFire: 86
- TypeInt: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add.
- int Actor_Target_iXPOffset: 514
- int Armor_Target_iHealth: 267
- int Armor_Target_iRating: 262
- int Armor_Target_iValue: 261
- int Weapon_Target_iAmmoCapacity: 12
- int Weapon_Target_iAttackDamage: 28
- int Weapon_Target_iRank: 10
- int Weapon_Target_iValue: 29
- int Weapon_Target_uAimModelConeDecreaseDelayMs: 37
- int Weapon_Target_uAimModelRecoilShotsForRunaway: 44
- int Weapon_Target_uNumProjectiles: 51
- TypeFloat: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add.
- int Actor_Target_fColorRemappingIndex: 516
- int Armor_Target_fColorRemappingIndex: 268
- int Armor_Target_fWeight: 260
- int Weapon_Target_fAimModelBaseStability: 66
- int Weapon_Target_fAimModelConeDecreasePerSec: 36
- int Weapon_Target_fAimModelConeIncreasePerShot: 35
- int Weapon_Target_fAimModelConeIronSightsMultiplier: 47
- int Weapon_Target_fAimModelConeSneakMultiplier: 38
- int Weapon_Target_fAimModelMaxConeDegrees: 34
- int Weapon_Target_fAimModelMinConeDegrees: 33
- int Weapon_Target_fAimModelRecoilArgDeg: 45
- int Weapon_Target_fAimModelRecoilArgRotateDeg: 46
- int Weapon_Target_fAimModelRecoilDiminishSightsMult: 40
- int Weapon_Target_fAimModelRecoilDiminishSpringForce: 39
- int Weapon_Target_fAimModelRecoilHipMult: 43
- int Weapon_Target_fAimModelRecoilMaxDegPerShot: 41
- int Weapon_Target_fAimModelRecoilMinDegPerShot: 42
- int Weapon_Target_fAttackActionPointCost: 79
- int Weapon_Target_fAttackDelaySec: 4
- int Weapon_Target_fColorRemappingIndex: 88
- int Weapon_Target_fCriticalChargeBonus: 8
- int Weapon_Target_fCriticalDamageMult: 90
- int Weapon_Target_fFireSeconds: 50
- int Weapon_Target_fFullPowerSeconds: 84
- int Weapon_Target_fMaxRange: 3
- int Weapon_Target_fMinPowerPerShot: 87
- int Weapon_Target_fMinRange: 2
- int Weapon_Target_fOutOfRangeDamageMult: 6
- int Weapon_Target_fReach: 1
- int Weapon_Target_fReloadSpeed: 76
- int Weapon_Target_fSecondaryDamage: 7
- int Weapon_Target_fSightedTransitionSeconds: 83
- int Weapon_Target_fSoundLevelMult: 74
- int Weapon_Target_fSpeed: 0
- int Weapon_Target_fUnused: 5
- int Weapon_Target_fWeight: 30
- int Weapon_Target_fZoomDataCameraOffsetX: 70
- int Weapon_Target_fZoomDataCameraOffsetY: 71
- int Weapon_Target_fZoomDataCameraOffsetZ: 72
- TypeForm: Set of read-only properties that uses object, and operators Set/Add/Rem.
- int Actor_Target_peEnchantments: 515
- int Actor_Target_piForcedInventory: 513
- int Actor_Target_pkKeywords: 512
- int Actor_Target_pwMaterialSwaps: 517
- int Armor_Target_peEnchantments: 256
- int Armor_Target_piBashImpactDataSet: 257
- int Armor_Target_pkKeywords: 259
- int Armor_Target_pmBlockMaterial: 258
- int Armor_Target_pwMaterialSwaps: 269
- int Weapon_Target_paAimModel: 32
- int Weapon_Target_peEnchantments: 65
- int Weapon_Target_pgZoomDataImageSpace: 69
- int Weapon_Target_piBashImpactDataSet: 63
- int Weapon_Target_piImpactDataSet: 60
- int Weapon_Target_pkKeywords: 31
- int Weapon_Target_plCritEffect: 62
- int Weapon_Target_pmBlockMaterial: 64
- int Weapon_Target_pnNPCAmmoList: 75
- int Weapon_Target_poAmmo: 61
- int Weapon_Target_ppOverrideProjectile: 80
- int Weapon_Target_psAttackFailSound: 55
- int Weapon_Target_psAttackLoop: 54
- int Weapon_Target_psAttackSound: 52
- int Weapon_Target_psAttackSound2D: 53
- int Weapon_Target_psEquipSound: 57
- int Weapon_Target_psFastEquipSound: 91
- int Weapon_Target_psIdleSound: 56
- int Weapon_Target_psUnEquipSound: 58
- int Weapon_Target_ptEquipSlot: 73
- int Weapon_Target_pwMaterialSwaps: 89
- int Weapon_Target_pzZoomData: 67
- TypeFormFloat: Set of read-only properties that uses object, value1, and operators Set/Add/Mul-Add.
- int Armor_Target_vaActorValues: 266
- int Armor_Target_vdDamageTypeValues: 265
- int Weapon_Target_vaActorValues: 94
- int Weapon_Target_vdDamageTypeValues: 77
- TypeEnum: Set of read-only properties that uses value1, and operator Set.
- int Weapon_Target_ehHitBehavior: 9
- int Weapon_Target_elSoundLevel: 59
- int Weapon_Target_eoZoomDataOverlay: 68
- int Weapon_Target_esStaggerValue: 82
- int Weapon_Target_ewType: 15
- TypeOperators: Set of read-only properties representing operators.
- int Modifier_Operator_Set: 0
- int Modifier_Operator_Add: 1
- int Modifier_Operator_Mult_Add: 2
- int Modifier_Operator_And: 3
- int Modifier_Operator_Or: 4
- int Modifier_Operator_Rem: 5
F4SE Structs[edit | edit source]
- Struct PropertyModifier
- A structure that holds property information about an ObjectMod entry.
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
None
F4SE Member Functions[edit | edit source]
- MiscObject Function GetLooseMod()
- Gets the ObjectMod's loose mod.
- int Function GetMaxRank()
- Gets the ObjectMod's max rank.
- int Function GetPriority()
- Gets the ObjectMod's priority.
- PropertyModifier[] Function GetPropertyModifiers()
- Gets the ObjectMod's property modifiers.
- Function SetMaxRank(int aiRank)
- Sets the ObjectMod's max rank.
- Function SetPriority(int aiPriority)
- Sets the ObjectMod's priority.
Events[edit | edit source]
None