Difference between revisions of "SetBodyWeight - ActorBase"

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imported>Qazaaq
(Added F4SE member)
 
imported>Qazaaq
(added required f4se version)
 
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'''F4SE Member of:''' [[ActorBase Script]]
'''F4SE Member of:''' [[ActorBase Script]]
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}


Sets this actors [[BodyWeight Struct - ActorBase|BodyWeight]] information. Call [[QueueUpdate - Actor|QueueUpdate]] on the [[Actor]] instance to update visually.
Sets this actors [[BodyWeight Struct - ActorBase|BodyWeight]] information. Call [[QueueUpdate - Actor|QueueUpdate]] on the [[Actor]] instance to update visually.
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ActorBase:BodyWeight bodyWeight = new ActorBase:BodyWeight
ActorBase:BodyWeight bodyWeight = new ActorBase:BodyWeight
bodyWeight.Thin = 0.5
bodyWeight.Thin = 0.8
bodyWeight.Muscular = 0.5
bodyWeight.Muscular = 0.1
bodyWeight.Large = 1.0
bodyWeight.Large = 0.1
Debug.Trace(bodyWeight)
Debug.Trace(bodyWeight)


Player.SetBodyWeight(bodyWeight)
Player.GetActorBase().SetBodyWeight(bodyWeight)
Player.QueueUpdate()
Player.QueueUpdate()
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Latest revision as of 02:17, 21 January 2018

F4SE Member of: ActorBase Script
Requires F4SE version 0.3.1 or higher.

Sets this actors BodyWeight information. Call QueueUpdate on the Actor instance to update visually.

Syntax[edit | edit source]

Function SetBodyWeight(BodyWeight weight) Native

Parameters[edit | edit source]

  • weight: The BodyWeight information for this actor.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

Actor Player = Game.GetPlayer()

ActorBase:BodyWeight bodyWeight = new ActorBase:BodyWeight
bodyWeight.Thin = 0.8
bodyWeight.Muscular = 0.1
bodyWeight.Large = 0.1
Debug.Trace(bodyWeight)

Player.GetActorBase().SetBodyWeight(bodyWeight)
Player.QueueUpdate()

Notes[edit | edit source]

None.

See Also[edit | edit source]