Difference between revisions of "SetGameSettingInt - Game"
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imported>Qazaaq (added f4se member) |
imported>Mr Stealyogir (Added Description and example) |
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{{Template:Papyrus:RequiredF4SE|version=0.3.2}} | {{Template:Papyrus:RequiredF4SE|version=0.3.2}} | ||
This function sets a Game Setting to the specified value. | |||
These include all the variables listed under Gameplay->Settings menu in the creation kit, but *does not* include variables set in the ini files. To set ini variables see [[SetINIInt - Utility|SetINIInt]]. | |||
== Syntax == | == Syntax == | ||
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; | ; Sets the Arrow Max Count to 11 | ||
Game.SetGameSettingInt("iArrowMaxCount", 11) | |||
</source> | </source> | ||
Latest revision as of 12:35, 23 December 2018
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F4SE Member of: Game Script
Requires F4SE version 0.3.2 or higher.
This function sets a Game Setting to the specified value.
These include all the variables listed under Gameplay->Settings menu in the creation kit, but *does not* include variables set in the ini files. To set ini variables see SetINIInt.
Syntax[edit | edit source]
Function SetGameSettingInt(string asSetting, int aiValue) Native Global
Parameters[edit | edit source]
- asSetting: Placeholder Description.
- aiValue: Placeholder Description.
Return Value[edit | edit source]
- None
Examples[edit | edit source]
; Sets the Arrow Max Count to 11
Game.SetGameSettingInt("iArrowMaxCount", 11)