Difference between revisions of "SetInsideMemoryHUDMode - Game"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Kira45
(Update hud elements displayed when inside memory.)
 
imported>Qazaaq
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[Game Script]]
'''Member of:''' [[Game Script]]


Sets or clears InsideMemory HUD Mode
Sets or clears InsideMemory HUD Mode
== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetInsideMemoryHUDMode(bool aInsideMemory) native global
Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global
</source>
</source>


Line 34: Line 33:
*Floating Quest Markers
*Floating Quest Markers
*Perk Vault Boys
*Perk Vault Boys


== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:User Interface]]

Latest revision as of 20:12, 11 February 2018

Member of: Game Script

Sets or clears InsideMemory HUD Mode

Syntax[edit | edit source]

Function SetInsideMemoryHUDMode(bool aInsideMemory) Native Global

Parameters[edit | edit source]

  • aInsideMemory: Whether you are inside a memory

Return Value[edit | edit source]

None

Examples[edit | edit source]

; We've entered a memory, push the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(true)


; We've exited a memory, pop the InsideMemory HUDMode
Game.SetInsideMemoryHUDMode(false)

Notes[edit | edit source]

The following HUD elements are enabled when inside a Memory:

  • Crosshair
  • Subtitles
  • Rollover
  • Quest Updates
  • Tutorial Text
  • Floating Quest Markers
  • Perk Vault Boys

See Also[edit | edit source]