Difference between revisions of "SetPlayerTeammate - Actor"
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imported>Plplecuyer (→Notes) |
imported>Jlundin m (→Notes) |
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Once an NPC becomes a teammate, the following becomes true: | Once an NPC becomes a teammate, the following becomes true: | ||
*NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking. | *NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking. | ||
*NPC will draw a weapon if the player draws a weapon. (they must have the | *NPC will draw a weapon if the player draws a weapon. (they must have the TeammateReadyWeapon_DO keyword on them to do this) | ||
*NPC will equip their best armor (instead of wearing their default Outfit) | *NPC will equip their best armor (instead of wearing their default Outfit) | ||
*Crimes committed by the NPC are considered crimes the player has committed. | *Crimes committed by the NPC are considered crimes the player has committed. |
Latest revision as of 06:03, 8 June 2019
Member of: Actor Script
Flags this actor as a teammate of the player or not.
Syntax[edit | edit source]
Function SetPlayerTeammate(bool abTeammate = true, bool abCanDoFavor = true, bool abGivePlayerXP = false) native
Parameters[edit | edit source]
- abTeammate: Whether to set or clear the actor's teammate status.
- Default: True
- abCanDoFavor: Whether to set or clear the actor's ability to do favors when he is the players teammate.
- Default: True
- abGivePlayerXP: Set this to true if you want this actor to give the player some experience points when another actor is killed or he is commanded to unlock something.
- Default: False
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set Buddy as a teammate
Buddy.SetPlayerTeammate()
; Clear buddy's teammate status
Buddy.SetPlayerTeammate(false)
Notes[edit | edit source]
Once an NPC becomes a teammate, the following becomes true:
- NPC will sneak if the player sneaks, stop sneaking if the player stops sneaking.
- NPC will draw a weapon if the player draws a weapon. (they must have the TeammateReadyWeapon_DO keyword on them to do this)
- NPC will equip their best armor (instead of wearing their default Outfit)
- Crimes committed by the NPC are considered crimes the player has committed.
- (Optional) NPC can be issued commands.