Difference between revisions of "ZoomData"

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imported>Qazaaq
(Added ZoomData editor object.)
m (Remove rogue bullet point.)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
'''Type:''' <code>ZOOM</code>
<BR/>
'''Papyrus:''' None
'''Papyrus:''' None


The ZoomData object is used by [[Weapon]]s and [[Object Mod]]s to define how a weapon should appear while looking through scopes and sights.
The [[ZoomData]] object is used by [[Weapon]]s and [[Object Mod]]s to define how a [[Weapon]] should appear while looking through scopes and sights.
 


== Editor Dialog ==
== Editor Dialog ==
[[File:ZoomData_Editor.png|right]]
[[File:ZoomData_Editor.png|right]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''FOV Mult:''' The field of view multiplier to apply while zoomed.
*'''FOV Mult:''' The field of view multiplier to apply while zoomed.
*'''Overlay:''' The crosshair overlay art to apply while zoomed.  
*'''Overlay:''' The crosshair overlay art to apply while zoomed.  

Latest revision as of 19:00, 27 February 2023

Type: ZOOM
Papyrus: None

The ZoomData object is used by Weapons and Object Mods to define how a Weapon should appear while looking through scopes and sights.

Editor Dialog[edit | edit source]

ZoomData Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • FOV Mult: The field of view multiplier to apply while zoomed.
  • Overlay: The crosshair overlay art to apply while zoomed.
  • Imagespace Modifier: The ImagespaceModifier to apply while zoomed.
  • Camera Offset
    • x: The camera offset on the X axis to apply while zoomed.
    • y: The camera offset on the Y axis to apply while zoomed.
    • z: The camera offset on the Z axis to apply while zoomed.

See Also[edit | edit source]