Difference between revisions of "Talk:BendableSpline"
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imported>Hitbts (observations on settings) |
imported>Goggle m (On how to create these.) |
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[[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-07-13T00:26:37 (EDT) | [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2016-07-13T00:26:37 (EDT) | ||
== Spline Creation == | |||
*Just a bit of info on how to create these splines. | |||
---- | |||
*1. Place and position two SplineEndpointMarkers in the world. | |||
<br> | |||
*2. Select them both, then use [P] to create a spline between them. | |||
<br> | |||
*3. You can then use [Ctrl+Alt+S+Drag] to adjust the tension of the spline, or move the endpoints to move it around | |||
--[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-08-27T06:56:46 (EDT) |
Latest revision as of 05:56, 27 August 2016
Speculative definitions[edit source]
- Wires in-game are basically triangular prisms with a curve on them, so I'm guessing that "number of slices" pretty much defines the roundness of the spline.
- The rope splines seem to be the only ones that use the "number of tiles" option (and they use it relative to their length), so I'm guessing that has to do with how a texture gets tiled on a spline.
- There are wind and non-wind variants of splines. The latter use zero for both wind options.
DavidJCobb (talk) 2016-07-13T00:26:37 (EDT)
Spline Creation[edit source]
- Just a bit of info on how to create these splines.
- 1. Place and position two SplineEndpointMarkers in the world.
- 2. Select them both, then use [P] to create a spline between them.
- 3. You can then use [Ctrl+Alt+S+Drag] to adjust the tension of the spline, or move the endpoints to move it around
--Twilight Sky (talk) 2016-08-27T06:56:46 (EDT)