Difference between revisions of "Talk:Creation Kit"
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There are rumors of an alternative version of the Creation Kit used to create Creation Club content. Can any confirm or provide details? [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2018-12-03T05:48:08 (EST) | There are rumors of an alternative version of the Creation Kit used to create Creation Club content. Can any confirm or provide details? [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2018-12-03T05:48:08 (EST) | ||
== Command Line Parameters == | |||
If I recall correctly, the creation kit has some command line parameters for voice related stuff. Possibly other command line parameters too? [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2018-12-03T06:03:41 (EST) | |||
:I found a link describing command line parameters for [[Subgraphs|Subgraph]] data. Sounds related files may also have parameters. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-10T22:57:03 (EDT) | |||
:At least classic skyrim has <code>creationkit.exe -GenerateSEQ:MyMod.esm</code>. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-10T23:31:27 (EDT) | |||
:Found generating lipsync for voice files. <code>CreationKit.exe -GenerateLips:MyMod.esm</code> [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-11T00:13:35 (EDT) | |||
:Some possible switches <code>-OptimizeMasterFile-BuildShaderList-ExportDialogue-GenerateLips-ExportFaceGenData-TagifyMasterfile-ExportText-CompileTextExport-DelocalizeMasterfile-</code>? [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-11T00:20:55 (EDT) | |||
:This page has some more possibilities [https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/page-38 fallout-4-optimization-and-performance-systems-explained]. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-04-11T00:30:23 (EDT) | |||
:Some commands for animations on the [[Subgraphs]] page. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-07-21T06:40:15 (EDT) | |||
:Some commands I gleaned from browsing the Creation Kit assembly strings. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-08-31T14:22:10 (EDT) | |||
<source lang="winbatch"> | |||
-ExportFaceGenData:<ESMFilename> <XB1|X64|PS4|W32> | |||
%s:<ESMFilename> <Language> <PathToTextExport> [PathToBackupTextExport] | |||
-OutputAreaArt:<ESMFilename> <AreasFilename> <OutputFilename> | |||
-UpdateModelData:<ESMFilename> | |||
-ExportDismemberData:<ESMFilename> <XB1|X64|PS4|W32> | |||
-SaveDefaultPlugin:<PluginFilename><MasterFilename> | |||
-CheckInPlugin:<PluginFilename> <ESMFilename> | |||
-GenerateAnimInfo:<ESMFilename> <DataFilepath> <OutputFilepath> [%s] [%s] [%s] | |||
-GenerateSingleLip:"WAVFilePath" "Text For WAV File." | |||
-GenerateStaticCollections:<ESMFilename> <XB1|X64|PS4|W32> | |||
-GeneratePreCombined:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount] | |||
-GeneratePreVisData:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount] | |||
-DepersistRefs:<ESMFilename> | |||
-MapMaker:<ESMFilename> <Worldspace|Interior> | |||
-MapInfo:<ESMFilename> <Worldspace|Interior> <[%s]> | |||
-ImportScalingData:<ESMFilename> | |||
</source> |
Latest revision as of 13:22, 31 August 2019
Creation Kit for Creation Club?[edit source]
There are rumors of an alternative version of the Creation Kit used to create Creation Club content. Can any confirm or provide details? Scrivener07 (talk) 2018-12-03T05:48:08 (EST)
Command Line Parameters[edit source]
If I recall correctly, the creation kit has some command line parameters for voice related stuff. Possibly other command line parameters too? Scrivener07 (talk) 2018-12-03T06:03:41 (EST)
- I found a link describing command line parameters for Subgraph data. Sounds related files may also have parameters. Scrivener07 (talk) 2019-04-10T22:57:03 (EDT)
- At least classic skyrim has
creationkit.exe -GenerateSEQ:MyMod.esm
. Scrivener07 (talk) 2019-04-10T23:31:27 (EDT) - Found generating lipsync for voice files.
CreationKit.exe -GenerateLips:MyMod.esm
Scrivener07 (talk) 2019-04-11T00:13:35 (EDT) - Some possible switches
-OptimizeMasterFile-BuildShaderList-ExportDialogue-GenerateLips-ExportFaceGenData-TagifyMasterfile-ExportText-CompileTextExport-DelocalizeMasterfile-
? Scrivener07 (talk) 2019-04-11T00:20:55 (EDT) - This page has some more possibilities fallout-4-optimization-and-performance-systems-explained. Scrivener07 (talk) 2019-04-11T00:30:23 (EDT)
- Some commands for animations on the Subgraphs page. Scrivener07 (talk) 2019-07-21T06:40:15 (EDT)
- Some commands I gleaned from browsing the Creation Kit assembly strings. Scrivener07 (talk) 2019-08-31T14:22:10 (EDT)
-ExportFaceGenData:<ESMFilename> <XB1|X64|PS4|W32>
%s:<ESMFilename> <Language> <PathToTextExport> [PathToBackupTextExport]
-OutputAreaArt:<ESMFilename> <AreasFilename> <OutputFilename>
-UpdateModelData:<ESMFilename>
-ExportDismemberData:<ESMFilename> <XB1|X64|PS4|W32>
-SaveDefaultPlugin:<PluginFilename><MasterFilename>
-CheckInPlugin:<PluginFilename> <ESMFilename>
-GenerateAnimInfo:<ESMFilename> <DataFilepath> <OutputFilepath> [%s] [%s] [%s]
-GenerateSingleLip:"WAVFilePath" "Text For WAV File."
-GenerateStaticCollections:<ESMFilename> <XB1|X64|PS4|W32>
-GeneratePreCombined:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount]
-GeneratePreVisData:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount]
-DepersistRefs:<ESMFilename>
-MapMaker:<ESMFilename> <Worldspace|Interior>
-MapInfo:<ESMFilename> <Worldspace|Interior> <[%s]>
-ImportScalingData:<ESMFilename>