Difference between revisions of "GetCameraState - Game"

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[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:F4SE]]
[[Category:F4SE]]
'''Member of:''' [[Game Script]]
'''F4SE Member of:''' [[Game Script]]
{{Template:Papyrus:RequiredF4SE|version=0.6.16}}


Obtains the player's current camera state.
Obtains the player's current camera state.

Latest revision as of 11:24, 15 September 2022

F4SE Member of: Game Script
Requires F4SE version 0.6.16 or higher.

Obtains the player's current camera state.

Syntax[edit | edit source]

int Function GetCameraState() native global

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The current camera state.

Camera States[edit | edit source]

  • 0 - First Person
  • 1 - Auto Vanity
  • 2 - VATS
  • 3 - Free
  • 4 - Iron Sights
  • 5 - Transition
  • 6 - Tween Menu
  • 7 - ThirdPerson1
  • 8 - ThirdPerson2
  • 9 - Furniture
  • 10 - Horse
  • 11 - Bleedout
  • 12 - Dialogue

Examples[edit | edit source]

If Game.GetCameraState() == 0
    Debug.Trace("The Player camera is in first person")
EndIf

See Also[edit | edit source]