Difference between revisions of "Version Control"
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imported>HaploTR |
imported>HaploTR |
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Once you've saved your mod as a .esp (regardless of the content), you must do a first merge to create your initial .esm file: | Once you've saved your mod as a .esp (regardless of the content), you must do a first merge to create your initial .esm file: | ||
<br/> | <br/> | ||
* | * Navigate to your "Fallout 4\Data" directory | ||
* After the file has finished | * Copy "Fallout4.esm" to "Fallout 4\Merging\Data" | ||
** If you don't copy this file, the merge process will error out | |||
* Next, open your .esp as the Active File | |||
* After the file has finished loading in the Creation Kit, click "File" -> "Data..." (or the open folder icon) | |||
* Select "Fallout4.esm" in the list, and click "Details..." | |||
[[File:versioncontrol_data_Details.png]] | |||
* When asked "Do you want to use an empty list to save memory?", click "Yes" | |||
* You'll now be shown a new popup titled "File Details", but it will have no contents. | |||
** On your keyboard, press Shift+Ctrl+B | |||
* You'll be asked if you want to update the Bit Array Files, and warned it can take several minutes. Of course, click "Yes". | |||
[[File:versioncontrol_update_bit_array_file.png]] | |||
== Workflow for multiple team members contributing to the same .ESM file == | == Workflow for multiple team members contributing to the same .ESM file == |