Difference between revisions of "Archive File"
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The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | ||
== | ==Tooling== | ||
*The Creation Kit includes tooling for working with game archives. | |||
*There are community software projects that provided tooling for working with game archives. | |||
== See Also == | == See Also == | ||
*[[:Category:Game_Files|Game Files Category]] | *[[:Category:Game_Files|Game Files Category]] |
Revision as of 21:11, 17 July 2016
File Extension: .bsa .ba2
The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.
Tooling
- The Creation Kit includes tooling for working with game archives.
- There are community software projects that provided tooling for working with game archives.