Difference between revisions of "Archive File"

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(Undo revision 5882 by Falloutman0057 (talk))
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Game Files]]
[[Category:Game Files]]
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code>


An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.
An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.

Revision as of 02:42, 22 January 2018

File Extension: .bsa, .ba2, .achlist

An Archive File stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.

Tooling

  • The Creation Kit includes tooling for working with game archives.
  • There are community software projects that provided tooling for working with game archives.

See Also