Difference between revisions of "BodyPartData"
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imported>Qazaaq |
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'''Type:''' <code>BPTD</code> | |||
<BR/> | |||
'''Papyrus:''' None | '''Papyrus:''' None | ||
The BodyPartData | The [[BodyPartData]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Actor|Actor Category]]. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:BodyPartData_Editor.png]] | [[File:BodyPartData_Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Skeleton Model:''' | *'''Skeleton Model:''' | ||
*'''Part Data:''' A collection of body parts. | *'''Part Data:''' A collection of body parts. | ||
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== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object_Classes]] | |||
[[Category:Actor]] |
Revision as of 22:14, 29 October 2017
Type: BPTD
Papyrus: None
The BodyPartData object is found within the Object Window under the Actor Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Skeleton Model:
- Part Data: A collection of body parts.
Body Part Dialog
- Part Name:
- Part Type:
- Part Node:
- VATS Target:
- Geometry Segment Index:
- Actor Value:
- Damage Multi:
- Health Percent:
- To Hit Chance:
- Non-Lethal Dismemberment Chance:
- Hit Reaction:
- Start:
- End:
- Default:
- Twist Variable Prefix:
- Gore Effects Positioning
- Target Bone:
- Local Rotate:
- Blood Impact Material Type:
- Dismember Blood Art:
- Texture Sets
- Meat Cap TextureSet:
- Collar TextureSet:
- Cut
- Min:
- Max:
- Radius:
- Tessellation:
- Meat Cap Sever:
- Severable:
- Explosion Type:
- Generic Debris:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Explodable:
- Explosion Chance%:
- Absolute:
- Limb Replacement:
- Limb Replacement Scale:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- On Cripple:
- Show Cripple Geometry:
- Art Object:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Blood Impact Material Type: