Difference between revisions of "Climate"
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imported>Scrivener07 m (→Notes: Corrected number of days.) |
imported>Scrivener07 (→Notes: On creating a new climate form via duplication of an existing climate.) |
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== Notes == | == Notes == | ||
* There is no New Moon phase in Fallout 4, which might explain why a 32 day lunar cycle was chosen. Thus the Waning Crescent phase will shift to the Waxing Crescent instead of a New Moon phase. The Lunar Phases are 4 days between each other. If there were a New Moon phase, it would be 12 days from New Moon to Full Moon. | * There is no New Moon phase in Fallout 4, which might explain why a 32 day lunar cycle was chosen. Thus the Waning Crescent phase will shift to the Waxing Crescent instead of a New Moon phase. The Lunar Phases are 4 days between each other. If there were a New Moon phase, it would be 12 days from New Moon to Full Moon. | ||
* Attempting to create a new climate form will crash the editor when you click OK to finish it. If you wish to create a new climate, duplicate an existing climate first and make your changes there. | |||
== See Also == | == See Also == | ||
*[[:Category:WorldData|WorldData Category]] | *[[:Category:WorldData|WorldData Category]] |
Revision as of 03:22, 25 January 2020
Papyrus: None
Climate objects are found in the Object Window under WorldData.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
Notes
- There is no New Moon phase in Fallout 4, which might explain why a 32 day lunar cycle was chosen. Thus the Waning Crescent phase will shift to the Waxing Crescent instead of a New Moon phase. The Lunar Phases are 4 days between each other. If there were a New Moon phase, it would be 12 days from New Moon to Full Moon.
- Attempting to create a new climate form will crash the editor when you click OK to finish it. If you wish to create a new climate, duplicate an existing climate first and make your changes there.