Difference between revisions of "Equip Slot"

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imported>Qazaaq
(Added editor object)
 
imported>Qazaaq
(crosslinked)
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'''Type:''' <code>EQUP</code>
<BR/>
'''Papyrus:''' [[EquipSlot Script]]
'''Papyrus:''' [[EquipSlot Script]]


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== Editor Dialog ==
== Editor Dialog ==
[[File:Equip_Slot_Editor.png|thumb|right|400px]]
[[File:Equip_Slot_Editor.png|thumb|right|400px]]
*'''ID:''' The editor ID which is used by the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Condition Actor Value:''' The [[Actor Value]] to use as the condition for this equipment slot.
*'''Condition Actor Value:''' The [[Actor Value]] to use as the condition for this equipment slot.
*'''Slot Parents:''' A collection of parent equipment slots.
*'''Slot Parents:''' A collection of parent equipment slots.
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*[[Armor]]
*[[Armor]]
*[[Weapon]]
*[[Weapon]]
*[[Actor Value]]
*[[:Category:Character|Character Category]]
*[[:Category:Character|Character Category]]



Revision as of 01:49, 28 October 2017

Type: EQUP
Papyrus: EquipSlot Script

Equipment slots are used by Actors to determine if a Weapon or Armor may be equipped.

Editor Dialog

Equip Slot Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Condition Actor Value: The Actor Value to use as the condition for this equipment slot.
  • Slot Parents: A collection of parent equipment slots.
  • Use All Parents:
  • Parents Optional:
  • Item Slot:

Notes

None

See Also