Difference between revisions of "InstanceData Script"

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imported>ShadeMe
(Add all global functions, ordered, with correct argument names and descriptions.)
imported>ShadeMe
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[[Category:Script Objects]]
[[Category:Script Objects]]
[[Category:F4SE]]
[[Category:F4SE]]
'''Extends:''' [[ScriptObject Script|ScriptObject]]
'''Extends:''' [[ScriptObject Script|ScriptObject]]



Revision as of 20:36, 30 September 2017

Extends: ScriptObject

Script for the manipulation of object InstanceData.

Definition

ScriptName InstanceData Native Hidden

Properties

None

F4SE Structs

Global Functions

None

F4SE Global Functions

  • int Function GetAccuracyBonus(Owner akOwner)
    • Gets the object's current accuracy bonus.
  • float Function GetActionPointCost(Owner akOwner)
    • Gets the object's current action point cost in VATS.
  • Ammo Function GetAmmo(Owner akOwner)
    • Gets the object's current ammo.
  • int Function GetAmmoCapacity(Owner akOwner)
    • Gets the object's ammo capacity.
  • int Function GetArmorHealth(Owner akOwner)
    • Gets the object's current armor health.
  • int Function GetArmorRating(Owner akOwner)
    • Gets the object's armor rating.
  • int Function GetAttackDamage(Owner akOwner)
    • Gets the object's attack damage.
  • float Function GetAttackDelay(Owner akOwner)
    • Gets the object's current attack delay.
  • float Function GetCritChargeBonus(Owner akOwner)
    • Gets the object's current critical charge bonus.
  • float Function GetCritMultiplier(Owner akOwner)
    • Gets the object's current critical multiplier.
  • DamageTypeInfo[] Function GetDamageTypes(Owner akOwner)
    • Gets the object's damage types, as an array.
  • bool Function GetFlag(Owner akOwner, int flag)
    • Gets the state of the passed flag on the object.
  • int Function GetGoldValue(Owner akOwner)
    • Gets the object's current gold (cap) value.
  • Keyword[] Function GetKeywords(Owner akOwner)
    • Gets the object's current keywords, as an array.
  • float Function GetMaxRange(Owner akOwner)
    • Gets the object's current max range.
  • float Function GetMinRange(Owner akOwner)
    • Gets the object's current min range.
  • int Function GetNumProjectiles(Owner akOwner)
    • Gets the object's current number of projectiles per shot.
  • float Function GetReach(Owner akOwner)
    • Gets the object's current reach.
  • float Function GetReloadSpeed(Owner akOwner)
    • Gets the object's current reload speed.
  • ActorValue Function GetResist(Owner akOwner)
    • Gets the object's current resist ActorValue.
  • float Function GetSightedTransition(Owner akOwner)
    • Gets the object's current sighted transition time.
  • ActorValue Function GetSkill(Owner akOwner)
    • Gets the object's current skill ActorValue.
  • float Function GetSpeed(Owner akOwner)
    • Gets the object's current speed.
  • int Function GetStagger(Owner akOwner)
    • Gets the object's current stagger.
  • float Function GetWeight(Owner akOwner)
    • Gets the object's current weight.
  • Function SetAccuracyBonus(Owner akOwner, int aiBonus)
    • Sets the object's current accuracy bonus.
  • Function SetActionPointCost(Owner akOwner, float afCost)
    • Sets the object's current action point cost in VATS.
  • Function SetAmmo(Owner akOwner, Ammo akAmmo)
    • Sets the object's current ammo.
  • Function SetAmmoCapacity(Owner akOwner, int aiCapacity)
    • Sets the object's ammo capacity.
  • Function SetArmorHealth(Owner akOwner, int aiHealth)
    • Sets the object's current armor health.
  • Function SetArmorRating(Owner akOwner, int aiRating)
    • Sets the object's armor rating.
  • Function SetAttackDamage(Owner akOwner, int aiDamage)
    • Sets the object's attack damage.
  • Function SetAttackDelay(Owner akOwner, float afDelay)
    • Sets the object's current attack delay.
  • Function SetCritChargeBonus(Owner akOwner, float afBonus)
    • Sets the object's current critical charge bonus.
  • Function SetCritMultiplier(Owner akOwner, float afMult)
    • Sets the object's current critical multiplier.
  • Function SetDamageTypes(Owner akOwner, DamageTypeInfo[] akDamageInfo)
    • Sets the object's damage types, using an array.
  • Function SetFlag(Owner akOwner, int flag, bool abSet)
    • Sets the state of the passed flag on the object.
  • Function SetGoldValue(Owner akOwner, int aiValue)
    • Sets the object's current gold (cap) value.
  • Function SetKeywords(Owner akOwner, Keyword[] akKeywords)
    • Sets the object's current keywords, using an array.
  • Function SetMaxRange(Owner akOwner, float afRange)
    • Sets the object's current max range.
  • Function SetMinRange(Owner akOwner, float afRange)
    • Sets the object's current min range.
  • Function SetNumProjectiles(Owner akOwner, int aiNumProj)
    • Sets the object's current number of projectiles per shot.
  • Function SetProjectileOverride(Owner akOwner, Projectile akProj)
    • Sets the object's current projectile override.
  • Function SetReach(Owner akOwner, float afReach)
    • Sets the object's current reach.
  • Function SetReloadSpeed(Owner akOwner, float afSpeed)
    • Sets the object's current reload speed.
  • Function SetResist(Owner akOwner, ActorValue akResist)
    • Sets the object's current resist ActorValue.
  • Function SetSightedTransition(Owner akOwner, float afSeconds)
    • Sets the object's current sighted transition time.
  • Function SetSkill(Owner akOwner, ActorValue akSkill)
    • Sets the object's current skill ActorValue.
  • Function SetSpeed(Owner akOwner, float afSpeed)
    • Sets the object's current speed.
  • Function SetStagger(Owner akOwner, int aiStagger)
    • Sets the object's current stagger.
  • Function SetWeight(Owner akOwner, float afWeight)
    • Sets the object's current weight.

Member Functions

None

F4SE Member Functions

None

Events

None