Difference between revisions of "Message"
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imported>Qazaaq |
imported>Qazaaq (Added to proper category of Miscellaneous) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object_Classes]] | [[Category:Object_Classes]] | ||
[[Category:Miscellaneous]] | |||
'''Papyrus:''' [[Message Script]] | '''Papyrus:''' [[Message Script]] | ||
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*'''Item Text:''' The text on the selected button. | *'''Item Text:''' The text on the selected button. | ||
*'''Item Conditions:''' A list of [[:Category:Condition_Functions|conditions]] that must be satisfied for the selected button to show. | *'''Item Conditions:''' A list of [[:Category:Condition_Functions|conditions]] that must be satisfied for the selected button to show. | ||
== See Also == | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] |
Revision as of 00:55, 13 July 2016
Papyrus: Message Script
Messages create localizable text strings used for message boxes, notifications, text overrides and help text.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Icon:
- Owner Quest: Optionally, the Quest that owns this message, if it contains Text Replacement formatting that needs to extract data from the quest.
- Title: The title of the message. For Text Overrides, fill in the Title and leave the Message Text blank.
- Swf File:
- Message Text: The body text of the message. For Notifications, fill in the Message Text and leave the Title blank.
- Message Box: When checked, the message is displayed as a dialog box that pauses the game and waits for a response. Otherwise the message will be briefly displayed at the top left of the screen.
- Display Time: The number of seconds the message will be displayed. Only applicable when the message box option is unchecked.
- Menu Buttons: A list of buttons on the message form. Right click to create a new one.
- Item Text: The text on the selected button.
- Item Conditions: A list of conditions that must be satisfied for the selected button to show.