Difference between revisions of "ObjectMod Script"
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imported>ShadeMe (Add F4SE properties, functions, struct) |
imported>ShadeMe (Remove F4SE build date) |
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== F4SE Properties == | == F4SE Properties == | ||
*TypeBool: Set of read-only properties that uses value1, and operators Set/And/Or. | *TypeBool: Set of read-only properties that uses value1, and operators Set/And/Or. | ||
**int Weapon_Target_bAlternateRumble: 22 | **int Weapon_Target_bAlternateRumble: 22 |
Revision as of 00:46, 22 October 2017
Extends: Form Script
Editor: Object Mod
Script for the manipulation of an object mod
Definition
ScriptName ObjectMod extends Form Native Hidden
Properties
None
F4SE Properties
- TypeBool: Set of read-only properties that uses value1, and operators Set/And/Or.
- int Weapon_Target_bAlternateRumble: 22
- int Weapon_Target_bAutomatic: 25
- int Weapon_Target_bBoltAction: 81
- int Weapon_Target_bCantDrop: 26
- int Weapon_Target_bChargingAttack: 93
- int Weapon_Target_bChargingReload: 18
- int Weapon_Target_bDisableShells: 92
- int Weapon_Target_bEffectOnDeath: 21
- int Weapon_Target_bFixedRange: 20
- int Weapon_Target_bHasScope: 48
- int Weapon_Target_bHoldInputToPower: 85
- int Weapon_Target_bIgnoreResist: 24
- int Weapon_Target_bMinorCrime: 19
- int Weapon_Target_bNonHostile: 23
- int Weapon_Target_bNonPlayable: 27
- int Weapon_Target_bNPCsUseAmmo: 17
- int Weapon_Target_bPlayerOnly: 16
- int Weapon_Target_bRepeatableSingleFire: 86
- TypeInt: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add.
- int Actor_Target_iXPOffset: 514
- int Armor_Target_iHealth: 267
- int Armor_Target_iRating: 262
- int Armor_Target_iValue: 261
- int Weapon_Target_iAmmoCapacity: 12
- int Weapon_Target_iAttackDamage: 28
- int Weapon_Target_iRank: 10
- int Weapon_Target_iValue: 29
- int Weapon_Target_uAimModelConeDecreaseDelayMs: 37
- int Weapon_Target_uAimModelRecoilShotsForRunaway: 44
- int Weapon_Target_uNumProjectiles: 51
- TypeFloat: Set of read-only properties that uses value1, value2, and operators Set/Add/Mul-Add.
- int Actor_Target_fColorRemappingIndex: 516
- int Armor_Target_fColorRemappingIndex: 268
- int Armor_Target_fWeight: 260
- int Weapon_Target_fAimModelBaseStability: 66
- int Weapon_Target_fAimModelConeDecreasePerSec: 36
- int Weapon_Target_fAimModelConeIncreasePerShot: 35
- int Weapon_Target_fAimModelConeIronSightsMultiplier: 47
- int Weapon_Target_fAimModelConeSneakMultiplier: 38
- int Weapon_Target_fAimModelMaxConeDegrees: 34
- int Weapon_Target_fAimModelMinConeDegrees: 33
- int Weapon_Target_fAimModelRecoilArgDeg: 45
- int Weapon_Target_fAimModelRecoilArgRotateDeg: 46
- int Weapon_Target_fAimModelRecoilDiminishSightsMult: 40
- int Weapon_Target_fAimModelRecoilDiminishSpringForce: 39
- int Weapon_Target_fAimModelRecoilHipMult: 43
- int Weapon_Target_fAimModelRecoilMaxDegPerShot: 41
- int Weapon_Target_fAimModelRecoilMinDegPerShot: 42
- int Weapon_Target_fAttackActionPointCost: 79
- int Weapon_Target_fAttackDelaySec: 4
- int Weapon_Target_fColorRemappingIndex: 88
- int Weapon_Target_fCriticalChargeBonus: 8
- int Weapon_Target_fCriticalDamageMult: 90
- int Weapon_Target_fFireSeconds: 50
- int Weapon_Target_fFullPowerSeconds: 84
- int Weapon_Target_fMaxRange: 3
- int Weapon_Target_fMinPowerPerShot: 87
- int Weapon_Target_fMinRange: 2
- int Weapon_Target_fOutOfRangeDamageMult: 6
- int Weapon_Target_fReach: 1
- int Weapon_Target_fReloadSpeed: 76
- int Weapon_Target_fSecondaryDamage: 7
- int Weapon_Target_fSightedTransitionSeconds: 83
- int Weapon_Target_fSoundLevelMult: 74
- int Weapon_Target_fSpeed: 0
- int Weapon_Target_fUnused: 5
- int Weapon_Target_fWeight: 30
- int Weapon_Target_fZoomDataCameraOffsetX: 70
- int Weapon_Target_fZoomDataCameraOffsetY: 71
- int Weapon_Target_fZoomDataCameraOffsetZ: 72
- TypeForm: Set of read-only properties that uses object, and operators Set/Add/Rem.
- int Actor_Target_peEnchantments: 515
- int Actor_Target_piForcedInventory: 513
- int Actor_Target_pkKeywords: 512
- int Actor_Target_pwMaterialSwaps: 517
- int Armor_Target_peEnchantments: 256
- int Armor_Target_piBashImpactDataSet: 257
- int Armor_Target_pkKeywords: 259
- int Armor_Target_pmBlockMaterial: 258
- int Armor_Target_pwMaterialSwaps: 269
- int Weapon_Target_paAimModel: 32
- int Weapon_Target_peEnchantments: 65
- int Weapon_Target_pgZoomDataImageSpace: 69
- int Weapon_Target_piBashImpactDataSet: 63
- int Weapon_Target_piImpactDataSet: 60
- int Weapon_Target_pkKeywords: 31
- int Weapon_Target_plCritEffect: 62
- int Weapon_Target_pmBlockMaterial: 64
- int Weapon_Target_pnNPCAmmoList: 75
- int Weapon_Target_poAmmo: 61
- int Weapon_Target_ppOverrideProjectile: 80
- int Weapon_Target_psAttackFailSound: 55
- int Weapon_Target_psAttackLoop: 54
- int Weapon_Target_psAttackSound: 52
- int Weapon_Target_psAttackSound2D: 53
- int Weapon_Target_psEquipSound: 57
- int Weapon_Target_psFastEquipSound: 91
- int Weapon_Target_psIdleSound: 56
- int Weapon_Target_psUnEquipSound: 58
- int Weapon_Target_ptEquipSlot: 73
- int Weapon_Target_pwMaterialSwaps: 89
- int Weapon_Target_pzZoomData: 67
- TypeFormFloat: Set of read-only properties that uses object, value1, and operators Set/Add/Mul-Add.
- int Armor_Target_vaActorValues: 266
- int Armor_Target_vdDamageTypeValues: 265
- int Weapon_Target_vaActorValues: 94
- int Weapon_Target_vdDamageTypeValues: 77
- TypeEnum: Set of read-only properties that uses value1, and operator Set.
- int Weapon_Target_ehHitBehavior: 9
- int Weapon_Target_elSoundLevel: 59
- int Weapon_Target_eoZoomDataOverlay: 68
- int Weapon_Target_esStaggerValue: 82
- int Weapon_Target_ewType: 15
- TypeOperators: Set of read-only properties representing operators.
- int Modifier_Operator_Set: 0
- int Modifier_Operator_Add: 1
- int Modifier_Operator_Mult_Add: 2
- int Modifier_Operator_And: 3
- int Modifier_Operator_Or: 4
- int Modifier_Operator_Rem: 5
F4SE Structs
- Struct PropertyModifier
- A structure that holds property information about an ObjectMod entry.
Global Functions
None
Member Functions
None
F4SE Member Functions
- MiscObject Function GetLooseMod()
- Gets the ObjectMod's loose mod.
- int Function GetMaxRank()
- Gets the ObjectMod's max rank.
- int Function GetPriority()
- Gets the ObjectMod's priority.
- PropertyModifier[] Function GetPropertyModifiers()
- Gets the ObjectMod's property modifiers.
- Function SetMaxRank(int aiRank)
- Sets the ObjectMod's max rank.
- Function SetPriority(int aiPriority)
- Sets the ObjectMod's priority.
Events
None