Difference between revisions of "Quest"
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=== Quest Objectives === | === Quest Objectives === | ||
[[File:Quest Objectives Editor.png]] | |||
*'''Objectives:''' Each objective has an ''Objective Index'', and ''Display Text''. By right clicking the window, you can add or delete an objective. | |||
*'''Quest Objective Data''' | |||
**'''Index:''' Index of the objective, used for script functions dealing with turning them on/off and completing. | |||
**'''Display Text:''' What is displayed in the player's quest list and on the associated quest targets on the map when the objective is active. | |||
**'''ORed With Previous:''' When checked, if this objective and the previous one are both displayed, they will appear in the interface as a single objective automatically combined with an "or" in between them. Additionally, if one of a group of ''ORed'' objectives is completed, the whole "group" of objectives will be marked complete in the interface. | |||
**'''No Stats Tracking:''' | |||
**'''Targets:''' Each target has a target alias and can have a set of conditions. By right clicking in the window, you can copy/paste a quest target, as well as delete one or add a new one. | |||
**'''Quest Target Data:''' | |||
***'''Target Alias:''' | |||
***'''Keyword:''' | |||
***'''Compass Markers Ignore Locks:''' | |||
***'''Hostile:''' | |||
***'''Use Straight Line Pathing:''' | |||
***'''Conditions:''' | |||
=== Quest Aliases === | === Quest Aliases === | ||
=== Player Dialogue === | === Player Dialogue === |
Revision as of 16:26, 27 October 2017
Type: QUST
Papyrus: Quest Script
Quests are the stories and adventures of Fallout 4. Quest objects are found in the Object Window under Character.
Editor Dialog
Quest Data
- ID: The editor ID which is used by the Creation Kit.
- Quest Name:
- Priority:
- Event:
- Start Game Enabled:
- Run Once:
- Warn on alias fill failure:
- Allow repeated stages:
- Add Idle Topic To Hello:
- Quest Completion XP:
- Type:
- Object Window Filter:
- SWF File:
- Location:
- Quest Group:
- Recompile All Papyrus Scripts:
- Export Dialogue Specific Voices:
- Export Quest Dialogue:
- Exclude from dialogue export:
- Calculate Voice Assets:
- Out of Date Dialogue:
- Lines of dialog:
- Text Display Globals:
- Quest Dialogue Conditions:
Quest Stages
- Stage Items
- Index:
- Log:
- Notes:
- Run on start?:
- Run on stop?:
- Keep Instance Data From Here On:
- Log Entries
- Log Entry:
- Designer Notes:
- Complete Quest:
- Fail Quest:
- Next quest:
- Start scene:
- Conditions
- Papyrus Fragment The Papyrus fragment editor is for Quest Stage Fragments.
Quest Objectives
- Objectives: Each objective has an Objective Index, and Display Text. By right clicking the window, you can add or delete an objective.
- Quest Objective Data
- Index: Index of the objective, used for script functions dealing with turning them on/off and completing.
- Display Text: What is displayed in the player's quest list and on the associated quest targets on the map when the objective is active.
- ORed With Previous: When checked, if this objective and the previous one are both displayed, they will appear in the interface as a single objective automatically combined with an "or" in between them. Additionally, if one of a group of ORed objectives is completed, the whole "group" of objectives will be marked complete in the interface.
- No Stats Tracking:
- Targets: Each target has a target alias and can have a set of conditions. By right clicking in the window, you can copy/paste a quest target, as well as delete one or add a new one.
- Quest Target Data:
- Target Alias:
- Keyword:
- Compass Markers Ignore Locks:
- Hostile:
- Use Straight Line Pathing:
- Conditions: