Difference between revisions of "SetAccuracyBonus - InstanceData"
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imported>ShadeMe m (Add function script name in See Also) |
imported>Qazaaq (added required f4se version) |
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'''Member of:''' [[InstanceData Script]] | '''Member of:''' [[InstanceData Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.3.1}} | |||
Sets the accuracy bonus of an object. | Sets the accuracy bonus of an object. | ||
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*[[InstanceData Script]] | *[[InstanceData Script]] | ||
*[[GetAccuracyBonus - InstanceData]] | *[[GetAccuracyBonus - InstanceData]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:F4SE]] |
Latest revision as of 16:29, 21 January 2018
Member of: InstanceData Script
Requires F4SE version 0.3.1 or higher.
Sets the accuracy bonus of an object.
Syntax[edit | edit source]
Function SetAccuracyBonus(Owner akOwner, int aiBonus) Native Global
Parameters[edit | edit source]
- akOwner: The InstanceData Owner to get the value from.
- aiBonus: The accuracy bonus value to set.
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Set the gun's accuracy bonus
thisInstance = new InstanceData:Owner
thisInstance.Owner = self as ObjectReference
SetAccuracyBonus(thisInstance, 1000)
Debug.Trace("You can't miss!")