Difference between revisions of "Sound Descriptor"

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imported>Qazaaq
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(→‎Compound: filled in the blanks. Still needs more data for AutoWeapon)
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[[File:Sound Descriptor Editor.png|thumb|right|400px]]
[[File:Sound Descriptor Editor.png|thumb|right|400px]]
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*'''Descriptor Type:'''
*'''Descriptor Type:''' Standard, Compound, or AutoWeapon
*'''Notes:'''
*'''Notes:''' Developer notes. Useful for teams notes.
*'''Auditioning'''
*'''Auditioning'''
**'''Play:'''
**'''Play:''' Plays sound as long as a WAV file is in the data folder.
**'''Stop:'''
**'''Stop:''' Stops sound playing.  Looped sounds will continue to play even after closing the dialogue unless you click stop.
**'''Distance:'''
**'''Distance:''' Simulate distance from player.
{{ClearFloats}}
{{ClearFloats}}


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**'''Category:'''
**'''Category:'''
**'''Output Model:'''
**'''Output Model:'''
**'''Conditions:'''
**'''Conditions:''' If checked, sound will only play if the conditions on the Conditions Tab are met.
**'''Static Attenuation (dB):'''
**'''Static Attenuation (dB):'''  
**'''Looping'''
**'''Looping'''
***'''None:'''
***'''None: No looping sound.'''
***'''Loop:'''
***'''Loop: If selected, turns sound file into looped sound'''
***'''Envelope Fast:'''
***'''Envelope Fast:'''
***'''Envelope Slow:'''
***'''Envelope Slow:'''
**'''% Frequency Shift:'''
**'''% Frequency Shift:''' Shifts the frequency (pitch) to vary the sound each time it plays.
**'''% Frequency Variance:'''
**'''% Frequency Variance:''' Percentage the frequency (pitch) will vary the sound each time it plays.
**'''dB Variance:'''
**'''dB Variance:''' Decibel variance (loudness) from original file.
**{{Template:Editor:Property:Priority}}
**{{Template:Editor:Property:Priority}}
**'''Alternate For:'''
**'''Alternate For:'''
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=== Compound ===
=== Compound ===
[[File:Sound Descriptor Compound Editor.png|thumb|right|400px]]
[[File:Sound Descriptor Compound Editor.png|thumb|right|400px]]Creates a list of Sound Descriptors that is an all new Sound Descriptor.
*'''Descriptors:'''
*'''Descriptors:'''
**'''Add:'''
**'''Add:''' Click the Add button to bring up the Select Form dialogue to choose from a list of Sound Descriptor Editor IDs.
**'''Remove:'''
**'''Remove:''' Select a Descriptor and click the Remove button to remove the Descriptor from the list.
{{ClearFloats}}
{{ClearFloats}}



Revision as of 11:20, 8 February 2024

Type: SNDR
Papyrus: Sound Script

The Sound Descriptor object is found within the Object Window under the Audio Category.

Editor Dialog

Sound Descriptor Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Descriptor Type: Standard, Compound, or AutoWeapon
  • Notes: Developer notes. Useful for teams notes.
  • Auditioning
    • Play: Plays sound as long as a WAV file is in the data folder.
    • Stop: Stops sound playing. Looped sounds will continue to play even after closing the dialogue unless you click stop.
    • Distance: Simulate distance from player.

Standard

Sound Descriptor Standard Editor.png
  • Sound
    • Category:
    • Output Model:
    • Conditions: If checked, sound will only play if the conditions on the Conditions Tab are met.
    • Static Attenuation (dB):
    • Looping
      • None: No looping sound.
      • Loop: If selected, turns sound file into looped sound
      • Envelope Fast:
      • Envelope Slow:
    • % Frequency Shift: Shifts the frequency (pitch) to vary the sound each time it plays.
    • % Frequency Variance: Percentage the frequency (pitch) will vary the sound each time it plays.
    • dB Variance: Decibel variance (loudness) from original file.
    • Priority: Controls the precedence for this object.
    • Alternate For:
    • Monitor Sends
      • Small Rumble:
      • Big Rumble:
      • Sidechain:
  • Conditions: The Conditions must be met.

Compound

Sound Descriptor Compound Editor.png

Creates a list of Sound Descriptors that is an all new Sound Descriptor.

  • Descriptors:
    • Add: Click the Add button to bring up the Select Form dialogue to choose from a list of Sound Descriptor Editor IDs.
    • Remove: Select a Descriptor and click the Remove button to remove the Descriptor from the list.

AutoWeapon

Sound Descriptor AutoWeapon Editor.png
  • Rates of Fire:
    • Base Descriptor:
    • RoF (RPM):
    • File:

See Also