Difference between revisions of "Sound Descriptor"
Jump to navigation
Jump to search
imported>Qazaaq m |
(→Compound: filled in the blanks. Still needs more data for AutoWeapon) |
||
Line 8: | Line 8: | ||
[[File:Sound Descriptor Editor.png|thumb|right|400px]] | [[File:Sound Descriptor Editor.png|thumb|right|400px]] | ||
*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*'''Descriptor Type:''' | *'''Descriptor Type:''' Standard, Compound, or AutoWeapon | ||
*'''Notes:''' | *'''Notes:''' Developer notes. Useful for teams notes. | ||
*'''Auditioning''' | *'''Auditioning''' | ||
**'''Play:''' | **'''Play:''' Plays sound as long as a WAV file is in the data folder. | ||
**'''Stop:''' | **'''Stop:''' Stops sound playing. Looped sounds will continue to play even after closing the dialogue unless you click stop. | ||
**'''Distance:''' | **'''Distance:''' Simulate distance from player. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
Line 21: | Line 21: | ||
**'''Category:''' | **'''Category:''' | ||
**'''Output Model:''' | **'''Output Model:''' | ||
**'''Conditions:''' | **'''Conditions:''' If checked, sound will only play if the conditions on the Conditions Tab are met. | ||
**'''Static Attenuation (dB):''' | **'''Static Attenuation (dB):''' | ||
**'''Looping''' | **'''Looping''' | ||
***'''None:''' | ***'''None: No looping sound.''' | ||
***'''Loop:''' | ***'''Loop: If selected, turns sound file into looped sound''' | ||
***'''Envelope Fast:''' | ***'''Envelope Fast:''' | ||
***'''Envelope Slow:''' | ***'''Envelope Slow:''' | ||
**'''% Frequency Shift:''' | **'''% Frequency Shift:''' Shifts the frequency (pitch) to vary the sound each time it plays. | ||
**'''% Frequency Variance:''' | **'''% Frequency Variance:''' Percentage the frequency (pitch) will vary the sound each time it plays. | ||
**'''dB Variance:''' | **'''dB Variance:''' Decibel variance (loudness) from original file. | ||
**{{Template:Editor:Property:Priority}} | **{{Template:Editor:Property:Priority}} | ||
**'''Alternate For:''' | **'''Alternate For:''' | ||
Line 41: | Line 41: | ||
=== Compound === | === Compound === | ||
[[File:Sound Descriptor Compound Editor.png|thumb|right|400px]] | [[File:Sound Descriptor Compound Editor.png|thumb|right|400px]]Creates a list of Sound Descriptors that is an all new Sound Descriptor. | ||
*'''Descriptors:''' | *'''Descriptors:''' | ||
**'''Add:''' | **'''Add:''' Click the Add button to bring up the Select Form dialogue to choose from a list of Sound Descriptor Editor IDs. | ||
**'''Remove:''' | **'''Remove:''' Select a Descriptor and click the Remove button to remove the Descriptor from the list. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
Revision as of 11:20, 8 February 2024
Type: SNDR
Papyrus: Sound Script
The Sound Descriptor object is found within the Object Window under the Audio Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Descriptor Type: Standard, Compound, or AutoWeapon
- Notes: Developer notes. Useful for teams notes.
- Auditioning
- Play: Plays sound as long as a WAV file is in the data folder.
- Stop: Stops sound playing. Looped sounds will continue to play even after closing the dialogue unless you click stop.
- Distance: Simulate distance from player.
Standard
- Sound
- Category:
- Output Model:
- Conditions: If checked, sound will only play if the conditions on the Conditions Tab are met.
- Static Attenuation (dB):
- Looping
- None: No looping sound.
- Loop: If selected, turns sound file into looped sound
- Envelope Fast:
- Envelope Slow:
- % Frequency Shift: Shifts the frequency (pitch) to vary the sound each time it plays.
- % Frequency Variance: Percentage the frequency (pitch) will vary the sound each time it plays.
- dB Variance: Decibel variance (loudness) from original file.
- Priority: Controls the precedence for this object.
- Alternate For:
- Monitor Sends
- Small Rumble:
- Big Rumble:
- Sidechain:
- Conditions: The Conditions must be met.
Compound
Creates a list of Sound Descriptors that is an all new Sound Descriptor.
- Descriptors:
- Add: Click the Add button to bring up the Select Form dialogue to choose from a list of Sound Descriptor Editor IDs.
- Remove: Select a Descriptor and click the Remove button to remove the Descriptor from the list.
AutoWeapon
- Rates of Fire:
- Base Descriptor:
- RoF (RPM):
- File: