Difference between revisions of "GetCameraState - Game"
Jump to navigation
Jump to search
EgoBallistic (talk | contribs) |
EgoBallistic (talk | contribs) Tags: Visual edit Manual revert |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE: | {{DISPLAYTITLE:GetCameraState}} | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] |
Revision as of 11:15, 15 September 2022
Member of: Game Script
Obtains the player's current camera state.
Syntax
int Function GetCameraState() native global
Parameters
None
Return Value
The current camera state.
Camera States
- 0 - First Person
- 1 - Auto Vanity
- 2 - VATS
- 3 - Free
- 4 - Iron Sights
- 5 - Transition
- 6 - Tween Menu
- 7 - ThirdPerson1
- 8 - ThirdPerson2
- 9 - Furniture
- 10 - Horse
- 11 - Bleedout
- 12 - Dialogue
Examples
If Game.GetCameraState() == 0
Debug.Trace("The Player camera is in first person")
EndIf