Difference between revisions of "Talk:Actor"
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"Morality: Does not appear to be used. Companions have their own FollowersScript that determines what they like and do not like." | "Morality: Does not appear to be used. Companions have their own FollowersScript that determines what they like and do not like." | ||
Morality is in fact used to determine, if a follower-command (in favor state) would be followed or not. | <br>Morality is in fact used to determine, if a follower-command (in favor state) would be followed or not. | ||
[[WouldRefuseCommand]] | <br><br>[[WouldRefuseCommand]] | ||
[[WouldRefuseCommand_-_Actor]] | <br>[[WouldRefuseCommand_-_Actor]] | ||
<br>--[[Special:Contributions/93.244.102.124|93.244.102.124]] 05:23, 28 September 2024 (EDT) |
Revision as of 04:23, 28 September 2024
Bug Notes
The actor detail in the preview pane is controlled by the size of the RENDER Window (The one normally used for editing maps and cells). If you see blocky or low-detail actors in the preview pane, it is normally because you have your render window sized down.
Dialog Tab sections are still needed.
The TES5 wiki has these listed on their own pages but I think the information is better represented on the Actor page itself. Some of the Dialog Tab pages only have a sentence or two.--Scrivener07 (talk) 2016-06-12T17:55:30 (EDT)
Morality
"Morality: Does not appear to be used. Companions have their own FollowersScript that determines what they like and do not like."
Morality is in fact used to determine, if a follower-command (in favor state) would be followed or not.
WouldRefuseCommand
WouldRefuseCommand_-_Actor
--93.244.102.124 05:23, 28 September 2024 (EDT)