Difference between revisions of "AddToMap - ObjectReference"
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imported>RobinHood70 |
imported>Illyism m |
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Line 7: | Line 7: | ||
== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function AddToMap(bool | Function AddToMap(bool abAllowFastTravel = False) native | ||
</source> | </source> | ||
== Parameters == | == Parameters == | ||
* | *abAllowFastTravel: Whether the player can fast-travel to this marker or not. | ||
**'''Default''': False | **'''Default''': False | ||
Revision as of 15:12, 3 February 2020
Member of: ObjectReference Script
Adds this reference (which must be a map marker) to the player's map, optionally making it available for fast-travel.
Syntax
Function AddToMap(bool abAllowFastTravel = False) native
Parameters
- abAllowFastTravel: Whether the player can fast-travel to this marker or not.
- Default: False
Return Value
None.
Examples
; Adds this marker to the map
MyHouseMarkerProperty.AddToMap()
; Adds this marker to the map, letting the player fast-travel
MyHouseMarkerProperty.AddToMap(true)