Difference between revisions of "Archive File"
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imported>Qazaaq (Undo revision 5882 by Falloutman0057 (talk)) |
imported>Qazaaq (added achlist) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Game Files]] | [[Category:Game Files]] | ||
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code> | '''File Extension:''' <code>.bsa</code>, <code>.ba2</code>, <code>.achlist</code> | ||
An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. | An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored. |
Revision as of 02:42, 22 January 2018
File Extension: .bsa
, .ba2
, .achlist
An Archive File stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.
Tooling
- The Creation Kit includes tooling for working with game archives.
- There are community software projects that provided tooling for working with game archives.