Difference between revisions of "BendableSpline"
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'''Papyrus:''' None | '''Papyrus:''' None | ||
=Overview= | |||
Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points. | Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points. | ||
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**'''Flexibility:''' | **'''Flexibility:''' | ||
*'''Texture Set:''' A [[TextureSet]] that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, ''RopeSpline'' uses the ''ClothRopeSpline'' texture set to gain a cloth texture. | *'''Texture Set:''' A [[TextureSet]] that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, ''RopeSpline'' uses the ''ClothRopeSpline'' texture set to gain a cloth texture. | ||
== See Also == | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] |
Revision as of 02:10, 13 July 2016
Papyrus: None
Overview
Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points.
Editor Dialog
- ID: The editor ID that this form uses in the Creation Kit.
- Default Number of Tiles:
- Relative to Length:
- Default Number of Slices:
- Default Color: The color of any wires, ropes, etc., that use this BendableSpline.
- Wind Settings
- Sensibility:
- Flexibility:
- Texture Set: A TextureSet that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, RopeSpline uses the ClothRopeSpline texture set to gain a cloth texture.