Difference between revisions of "BendableSpline"

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imported>Hitbts
(Nixed Overview heading. Moved image underneath editor dialog (as prep for tabbed windows in other articles); floated it, and cleared the float to keep things from gettin' weird)
imported>Qazaaq
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[[Category:Editor Reference]]
'''Type:''' <code>BNDS</code>
[[Category:Object_Classes]]
<BR/>
[[Category:Miscellaneous]]
'''Papyrus:''' None
'''Papyrus:''' None


Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points.
Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points.
The [[BendableSpline]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:BendableSpline_Editor.png|right]]
[[File:BendableSpline_Editor.png|right]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Default Number of Tiles:'''
*'''Default Number of Tiles:'''
**'''Relative to Length:'''
**'''Relative to Length:'''
Line 17: Line 17:
**'''Flexibility:'''
**'''Flexibility:'''
*'''Texture Set:''' A [[TextureSet]] that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, ''RopeSpline'' uses the ''ClothRopeSpline'' texture set to gain a cloth texture.
*'''Texture Set:''' A [[TextureSet]] that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, ''RopeSpline'' uses the ''ClothRopeSpline'' texture set to gain a cloth texture.
{{ClearFloats}}
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Miscellaneous]]

Revision as of 19:42, 28 March 2018

Type: BNDS
Papyrus: None

Bendable splines are used by ropes, wires, and other objects: given a start point and an end point, the game will automatically create a 3D mesh representing a curved line between the two points. The BendableSpline object is found within the Object Window under the Miscellaneous Category.

Editor Dialog

BendableSpline Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Default Number of Tiles:
    • Relative to Length:
  • Default Number of Slices:
  • Default Color: The color of any wires, ropes, etc., that use this BendableSpline.
  • Wind Settings
    • Sensibility:
    • Flexibility:
  • Texture Set: A TextureSet that can be applied to meshes generated for this bendable spline, when you want to create splines that use textures rather than solid textures. For example, RopeSpline uses the ClothRopeSpline texture set to gain a cloth texture.

See Also