Difference between revisions of "Container"
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[[Image:Container_image.png|700px|thumb]] | |||
==Container Dialog== | |||
*'''ID:''' Unique indentifier for this form. | |||
*'''Name:''' Display name. | |||
*'''Weight:''' | |||
*'''Encumbrance:''' | |||
*'''Random Anim Start:''' | |||
*'''Obstacle:''' If this container dynamically cuts navmesh. | |||
*'''Respawns:''' If this container respawns/resets with the cell. | |||
*'''Show Owner:''' | |||
*'''Model:''' Displays the model for this object. | |||
**'''Edit:''' Chooses the model for this object. | |||
*'''Add Destruction Data:''' Sets the damage states if an object is destructable. | |||
==NavMesh Generation Import Option== | |||
Sets how the object interacts with navmesh generation. | |||
*'''Collision Geometry:''' Generated Navmesh will test against the collision of the object. | |||
*'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object. | |||
*'''Filter:''' Generated Navmesh will ignore the object completely. | |||
*'''Ground:''' Generated Navmesh will treat the object like it is part of the ground. | |||
==Sounds== | |||
*'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation. | |||
*'''Open:''' Selects the sound that plays when opened. | |||
*'''Close:''' Selects the sound that plays when closed. | |||
*'''Forced Loc Ref Type:''' | |||
*'''Native Terminal:''' Select the terminal linked to this container. | |||
== Keywords == | |||
Lists all the keywords that will be associated with this container. | |||
== Contains Only == | |||
Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects. | |||
==Item List== | |||
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below. | |||
*'''Object:''' Editor ID of the object to add to the container. | |||
*'''Count:''' Quantity of the particular object found in the container. | |||
*'''Health %:''' | |||
*'''Owner:''' Each item in the container can belong to an NPC or Faction. | |||
**'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC. | |||
**'''Faction:''' The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction. | |||
**'''Global Variable:''' Not used. | |||
**'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object. | |||
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items. | |||
**'''Preview Level:''' Sets the character level for the preview. | |||
==Papyrus Scripts== | |||
A list of all the scripts attached to this container. | |||
==Actor Values== | |||
List of actor values that will be associated with this container. | |||
*'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this. | |||
*'''Amount:''' Current value of this actor value? | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] |
Revision as of 05:23, 20 April 2017
Container Dialog
- ID: Unique indentifier for this form.
- Name: Display name.
- Weight:
- Encumbrance:
- Random Anim Start:
- Obstacle: If this container dynamically cuts navmesh.
- Respawns: If this container respawns/resets with the cell.
- Show Owner:
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Add Destruction Data: Sets the damage states if an object is destructable.
Sets how the object interacts with navmesh generation.
- Collision Geometry: Generated Navmesh will test against the collision of the object.
- Bounding Box: Generated Navmesh will test against the bounding box of the object.
- Filter: Generated Navmesh will ignore the object completely.
- Ground: Generated Navmesh will treat the object like it is part of the ground.
Sounds
- Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
- Open: Selects the sound that plays when opened.
- Close: Selects the sound that plays when closed.
- Forced Loc Ref Type:
- Native Terminal: Select the terminal linked to this container.
Keywords
Lists all the keywords that will be associated with this container.
Contains Only
Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.
Item List
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
- Object: Editor ID of the object to add to the container.
- Count: Quantity of the particular object found in the container.
- Health %:
- Owner: Each item in the container can belong to an NPC or Faction.
- NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
- Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
- Global Variable: Not used.
- Required Rank: The minimum faction rank necessary to act as an owner of this object.
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
- Preview Level: Sets the character level for the preview.
Papyrus Scripts
A list of all the scripts attached to this container.
Actor Values
List of actor values that will be associated with this container.
- Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
- Amount: Current value of this actor value?