Difference between revisions of "Dual Cast Data"
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imported>Qazaaq (Added editor object) |
imported>Qazaaq (Added editor property fields) |
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Line 7: | Line 7: | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Dual_Cast_Data_Editor.png]] | [[File:Dual_Cast_Data_Editor.png]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Hit Effect Art:''' | *'''Hit Effect Art:''' | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
* '''Effect Shader''': | *'''Effect Shader''': | ||
* | *{{Template:Editor:Property:Projectile}} | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
* '''Explosion''': | *'''Explosion''': | ||
**'''Inherit Scale:''' | **'''Inherit Scale:''' | ||
* | *{{Template:Editor:Property:Impact Data Set}} | ||
== Notes == | == Notes == |
Revision as of 01:03, 30 October 2017
Type: DUAL
Papyrus: None
The dual cast data seems to be an unused form type within the creation kit. Its usage is unknown and may affect the game in unexpected ways.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Hit Effect Art:
- Inherit Scale:
- Effect Shader:
- Projectile: The Projectile to use.
- Inherit Scale:
- Explosion:
- Inherit Scale:
- Impact Data Set: The ImpactDataSet to use.
Notes
None