Difference between revisions of "Enable Debug Logging"
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The [[Debug Script]] offers many methods for diagnosing and tracing execution of [[Papyrus]] scripts. | |||
The [[Debug Script]] offers many methods for diagnosing and tracing execution of [[Papyrus]] scripts. | |||
The following are some of the most commonly used. | The following are some of the most commonly used. | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Debug.Trace("This message is written to the papyrus log file.") | |||
Debug.Notification("This message is displayed on the HUD menu.") | |||
Debug.MessageBox("This message is displayed in a message box.") | |||
Debug.CenterOnCell("QASmoke") | |||
Debug.DumpEventRegistrations(self) | |||
</source> | </source> | ||
However, these methods will not work unless you enable logging: | However, these methods will not work unless you enable logging: | ||
# Open the file "<code>..\Documents\My Games\Fallout 4\Fallout4Custom.ini</code>". | |||
# Populate the <code>Fallout4Custom.ini</code> file with the following settings. | |||
Log output from [[Papyrus]] will be written to <code>..\Documents\My Games\Fallout 4\Logs\Script\Papyrus.0.log</code> or <code>..\Documents\My Games\Fallout 4\Logs\Script\User\</code> if you have configured a user log. | |||
<source lang=" | ==== ..\Documents\My Games\Fallout 4\Fallout4Custom.ini ==== | ||
<source lang="ini"> | |||
[Papyrus] | |||
bEnableLogging=1 | |||
bEnableTrace=1 | |||
bLoadDebugInformation=1 | |||
bEnableProfiling=1 | |||
sDefaultLogOverlay=Papyrus | |||
</source> | </source> | ||
[[Category:Game Configuration]] | |||
[[Category:Papyrus Configuration]] |
Revision as of 10:38, 29 August 2019
The Debug Script offers many methods for diagnosing and tracing execution of Papyrus scripts.
The following are some of the most commonly used.
Debug.Trace("This message is written to the papyrus log file.")
Debug.Notification("This message is displayed on the HUD menu.")
Debug.MessageBox("This message is displayed in a message box.")
Debug.CenterOnCell("QASmoke")
Debug.DumpEventRegistrations(self)
However, these methods will not work unless you enable logging:
- Open the file "
..\Documents\My Games\Fallout 4\Fallout4Custom.ini
". - Populate the
Fallout4Custom.ini
file with the following settings.
Log output from Papyrus will be written to ..\Documents\My Games\Fallout 4\Logs\Script\Papyrus.0.log
or ..\Documents\My Games\Fallout 4\Logs\Script\User\
if you have configured a user log.
..\Documents\My Games\Fallout 4\Fallout4Custom.ini
[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bEnableProfiling=1
sDefaultLogOverlay=Papyrus