Difference between revisions of "GetCurrentConsoleRef - Game"
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imported>Qazaaq (Added F4SE member) |
imported>Qazaaq (added required f4se version) |
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'''F4SE Member of:''' [[Game Script]] | '''F4SE Member of:''' [[Game Script]] | ||
{{Template:Papyrus:RequiredF4SE|version=0.2.1}} | |||
Returns the currently selected console reference. | Returns the currently selected console reference. | ||
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== Notes == | == Notes == | ||
None | None | ||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:F4SE]] |
Latest revision as of 14:58, 21 January 2018
F4SE Member of: Game Script
Requires F4SE version 0.2.1 or higher.
Returns the currently selected console reference.
Syntax[edit | edit source]
ObjectReference Function GetCurrentConsoleRef() Native Global
Parameters[edit | edit source]
None
Return Value[edit | edit source]
Returns the consoles currently selected ObjectReference.
Examples[edit | edit source]
ObjectReference selected = Game.GetCurrentConsoleRef()
Debug.Trace(selected)
Notes[edit | edit source]
None